// Use this for initialization void Start() { characterMove = GetComponent <CharacterMovement> (); weaponHandler = GetComponent <Ammo_Tool_Handler> (); //mainCam = Camera.main; }
public void SetOwner(Ammo_Tool_Handler wp) { owner = wp; }
// Use this for initialization void Start() { characterMove = GetComponent <CharacterMovement> (); weaponHandler = GetComponent <Ammo_Tool_Handler> (); //mainCam = Camera.main; }
public void SetOwner(Ammo_Tool_Handler wp) { owner = wp; }