private void AmmoUpdated(object?sender, AmmoUpdateEventArgs e) => this.WeaponAmmoUpdated?.Invoke(this, e.Weapon);
 private void RelayPedAmmoCountUpdate(object?sender, AmmoUpdateEventArgs e)
 {
     this.server.BroadcastPacket(new SetAmmoCountRpcPacket(e.Ped.Id, (byte)e.WeaponId, e.AmmoCount, e.AmmoInClipCount));
 }