// Token: 0x06000F00 RID: 3840 RVA: 0x00063728 File Offset: 0x00061928 protected override bool OnPlayerPickup() { bool flag = AmmoDepot.CanAddAmmo(this._ammoType); if (flag) { AmmoDepot.AddDefaultAmmoOfType(this._ammoType); switch (this._ammoType) { case AmmoType.Cannon: GameData.Instance.OnItemPickup.Fire("Cannon Rockets", PickUpMessageType.AmmoCannon); break; case AmmoType.Handgun: GameData.Instance.OnItemPickup.Fire("Handgun Rounds", PickUpMessageType.AmmoHandgun); break; case AmmoType.Launcher: GameData.Instance.OnItemPickup.Fire("Launcher Grenades", PickUpMessageType.AmmoLauncher); break; case AmmoType.Machinegun: GameData.Instance.OnItemPickup.Fire("Machinegun Ammo", PickUpMessageType.AmmoMachinegun); break; case AmmoType.Shotgun: GameData.Instance.OnItemPickup.Fire("Shotgun Shells", PickUpMessageType.AmmoShotgun); break; case AmmoType.Snipergun: GameData.Instance.OnItemPickup.Fire("Sniper Bullets", PickUpMessageType.AmmoSnipergun); break; case AmmoType.Splattergun: GameData.Instance.OnItemPickup.Fire("Splattergun Cells", PickUpMessageType.AmmoSplattergun); break; } base.PlayLocalPickupSound(GameAudio.AmmoPickup2D); UberstrikeItemClass uberstrikeItemClass; if (AmmoDepot.TryGetAmmoTypeFromItemClass(this._ammoType, out uberstrikeItemClass)) { GameState.Current.Actions.PickupPowerup(base.PickupID, PickupItemType.Ammo, (int)((byte)uberstrikeItemClass)); } if (GameState.Current.IsSinglePlayer) { base.StartCoroutine(base.StartHidingPickupForSeconds(this._respawnTime)); } } return(flag); }
// Token: 0x06001DF9 RID: 7673 RVA: 0x00094088 File Offset: 0x00092288 public static bool CanAddAmmo(AmmoType t) { UberstrikeItemClass itemClass; return(AmmoDepot.TryGetAmmoTypeFromItemClass(t, out itemClass) && Singleton <WeaponController> .Instance.HasWeaponOfClass(itemClass) && AmmoDepot._currentAmmo[t] < AmmoDepot._maxAmmo[t]); }