void Start() { controller = GetComponent <CharacterController>(); power = minPower; if (!p1) { horizontal = "AimHP2"; vertical = "AimVP2"; fire = "FireP2"; } myAmmo = Instantiate(ammoDisplayPrefab, GameData.Canvas.transform).GetComponent <AmmoCount>(); myAmmo.updateCount(numArrows); }
void OnDestroy() { // For the UI to update propperly myAmmo.updateCount(-1); }