示例#1
0
        // Update is called once per frame
        void Update()
        {
            // if (PauseManager.GetIsPaused()) { return; }

            float spice = 1.0f;//Mathf.Min(1, GameplayState.instance.currentSpiciness);

            float fadeInNormalized = Mathf.Clamp(fadeInTimer / fadeInDuration, 0.0f, 1.0f);

            fadeInTimer += Time.deltaTime;

            for (int i = 0, iLen = ambientSounds.Count; i < iLen; ++i)
            {
                AmbientSound ambientSound = ambientSounds[i];

                ambientSound.Update(spice, fadeInNormalized);
            }
        }