public SceneBase CreateAmbientOcclusion(Observer.ISceneObserver obs) { SceneBase scene = new AmbientOcclusion(); scene.RegisterObserver(obs); return(scene); }
public SceneBase CreateAmbientOcclusion(Observer.ISceneObserver obs) { SceneBase scene = new AmbientOcclusion(); scene.RegisterObserver(obs); return(scene); }