private void UpdateColors() { if (BackgroundColor != Colors.Transparent) { Renderer.BackgroundColor = BackgroundColor.ToColor(); } else { OnPropertyChanged(nameof(BackgroundColor)); } if (LightColor != Colors.Transparent) { Renderer.LightColor = LightColor.ToColor(); } else { OnPropertyChanged(nameof(LightColor)); } if (AmbientDownColor != Colors.Transparent) { Renderer.AmbientDown = AmbientDownColor.ToColor(); } else { OnPropertyChanged(nameof(AmbientDownColor)); } if (AmbientUpColor != Colors.Transparent) { Renderer.AmbientUp = AmbientUpColor.ToColor(); } else { OnPropertyChanged(nameof(AmbientUpColor)); } }
public DarkPreviewsOptions ToPreviewsOptions(bool keepChecksum) { var light = MathF.ToVector3Deg(Lightθ, Lightφ); return(new DarkPreviewsOptions { AmbientDown = AmbientDownColor.ToColor(), AmbientUp = AmbientUpColor.ToColor(), BackgroundColor = BackgroundColor.ToColor(), LightColor = LightColor.ToColor(), UseMsaa = MsaaMode != 0, MsaaSampleCount = MsaaMode, SsaaMultiplier = Math.Sqrt(SsaaMode), ShadowMapSize = ShadowMapSize, Showroom = ShowroomId, ColorGradingData = UseColorGrading ? ColorGradingData : null, UseCustomReflectionCubemap = UseCustomReflectionCubemap, CustomReflectionCubemapData = UseCustomReflectionCubemap ? CustomReflectionCubemapData : null, CustomReflectionBrightness = CustomReflectionBrightness, CubemapAmbient = CubemapAmbient, CubemapAmbientWhite = CubemapAmbientWhite, EnableShadows = EnableShadows, AnyGround = AnyGround, FlatMirror = FlatMirror, UseBloom = UseBloom, FlatMirrorBlurred = FlatMirrorBlurred, FlatMirrorBlurMuiltiplier = FlatMirrorBlurMuiltiplier, UseDither = UseDither, UseColorGrading = UseColorGrading, UseFxaa = UseFxaa, UseSmaa = UseSmaa, UsePcss = UsePcss, UseAo = UseAo, AoType = AoType, UseSslr = UseSslr, ToneMapping = ToneMapping, ReflectionCubemapAtCamera = ReflectionCubemapAtCamera, ReflectionsWithShadows = ReflectionsWithShadows, ReflectionsWithMultipleLights = ReflectionsWithMultipleLights, AmbientBrightness = AmbientBrightness, BackgroundBrightness = BackgroundBrightness, FlatMirrorReflectiveness = FlatMirrorReflectiveness, FlatMirrorReflectedLight = FlatMirrorReflectedLight, LightBrightness = LightBrightness, LightDirection = new double[] { light.X, light.Y, light.Z }, MaterialsReflectiveness = MaterialsReflectiveness, CarShadowsOpacity = CarShadowsOpacity, ToneExposure = ToneExposure, ToneGamma = ToneGamma, ToneWhitePoint = ToneWhitePoint, PcssSceneScale = PcssSceneScale, PcssLightScale = PcssLightScale, BloomRadiusMultiplier = BloomRadiusMultiplier, AoOpacity = AoOpacity, AoRadius = AoRadius, UseDof = UseDof, DofFocusPlane = DofFocusPlane, DofScale = DofScale, UseAccumulationDof = UseAccumulationDof, AccumulationDofBokeh = AccumulationDofBokeh, AccumulationDofIterations = AccumulationDofIterations, AccumulationDofApertureSize = AccumulationDofApertureSize, PreviewWidth = Width, PreviewHeight = Height, SoftwareDownsize = SoftwareDownsize, AlignCar = AlignCar, AlignCameraHorizontally = AlignCameraHorizontally, AlignCameraVertically = AlignCameraVertically, AlignCameraHorizontallyOffsetRelative = AlignCameraHorizontallyOffsetRelative, AlignCameraVerticallyOffsetRelative = AlignCameraVerticallyOffsetRelative, HeadlightsEnabled = HeadlightsEnabled, BrakeLightsEnabled = BrakeLightsEnabled, LeftDoorOpen = LeftDoorOpen, RightDoorOpen = RightDoorOpen, ShowDriver = ShowDriver, CameraPosition = CameraPosition, CameraLookAt = CameraLookAt, CameraTilt = CameraTilt, CameraFov = CameraFov, AlignCameraHorizontallyOffset = AlignCameraHorizontallyOffset, AlignCameraVerticallyOffset = AlignCameraVerticallyOffset, SteerDeg = SteerDeg, TryToGuessCarLights = TryToGuessCarLights, LoadCarLights = LoadCarLights, LoadShowroomLights = LoadShowroomLights, DelayedConvertation = false, MeshDebugMode = false, SuspensionDebugMode = false, PreviewName = FileName, WireframeMode = false, SerializedLights = ExtraLights != null ? new JArray(ExtraLights.OfType <object>()).ToString() : null, ExtraActiveAnimations = ExtraActiveAnimations, // FixedChecksum = keepChecksum ? Checksum : null }); }
/// <summary> /// Convert to DarkPreviewsOptions. /// </summary> /// <param name="keepChecksum">Set to True if you’re loading existing preset and want checksum to be /// independent from any future format changes; otherwise, for actual checksum, set to False.</param> /// <returns>Instance of DarkPreviewsOptions.</returns> public DarkPreviewsOptions ToPreviewsOptions(bool keepChecksum) { var light = GetLightDirection(Lightθ, Lightφ); return(new DarkPreviewsOptions { AmbientDown = AmbientDownColor.ToColor(), AmbientUp = AmbientUpColor.ToColor(), BackgroundColor = BackgroundColor.ToColor(), LightColor = LightColor.ToColor(), UseMsaa = MsaaMode != 0, MsaaSampleCount = MsaaMode, SsaaMultiplier = Math.Sqrt(SsaaMode), ShadowMapSize = ShadowMapSize, Showroom = ShowroomId, ColorGradingData = UseColorGrading ? ColorGradingData : null, CubemapAmbient = CubemapAmbient, CubemapAmbientWhite = CubemapAmbientWhite, EnableShadows = EnableShadows, FlatMirror = FlatMirror, UseBloom = UseBloom, FlatMirrorBlurred = FlatMirrorBlurred, UseColorGrading = UseColorGrading, UseFxaa = UseFxaa, UseSmaa = UseSmaa, UsePcss = UsePcss, UseAo = UseAo, AoType = AoType, UseSslr = UseSslr, ToneMapping = ToneMapping, ReflectionCubemapAtCamera = ReflectionCubemapAtCamera, ReflectionsWithShadows = ReflectionsWithShadows, AmbientBrightness = AmbientBrightness, BackgroundBrightness = BackgroundBrightness, FlatMirrorReflectiveness = FlatMirrorReflectiveness, LightBrightness = LightBrightness, LightDirection = new double[] { light.X, light.Y, light.Z }, MaterialsReflectiveness = MaterialsReflectiveness, ToneExposure = ToneExposure, ToneGamma = ToneGamma, ToneWhitePoint = ToneWhitePoint, PcssSceneScale = PcssSceneScale, PcssLightScale = PcssLightScale, BloomRadiusMultiplier = BloomRadiusMultiplier, SsaoOpacity = SsaoOpacity, PreviewWidth = Width, PreviewHeight = Height, SoftwareDownsize = SoftwareDownsize, AlignCar = AlignCar, AlignCameraHorizontally = AlignCameraHorizontally, AlignCameraVertically = AlignCameraVertically, AlignCameraHorizontallyOffsetRelative = AlignCameraHorizontallyOffsetRelative, AlignCameraVerticallyOffsetRelative = AlignCameraVerticallyOffsetRelative, HeadlightsEnabled = HeadlightsEnabled, BrakeLightsEnabled = BrakeLightsEnabled, LeftDoorOpen = LeftDoorOpen, RightDoorOpen = RightDoorOpen, ShowDriver = ShowDriver, CameraPosition = CameraPosition, CameraLookAt = CameraLookAt, CameraFov = CameraFov, AlignCameraHorizontallyOffset = AlignCameraHorizontallyOffset, AlignCameraVerticallyOffset = AlignCameraVerticallyOffset, SteerDeg = SteerDeg, DelayedConvertation = false, MeshDebugMode = false, SuspensionDebugMode = false, PreviewName = "preview.jpg", WireframeMode = false, FixedChecksum = keepChecksum ? Checksum : null }); }