protected void LateUpdate() { #if UNITY_EDITOR Cycle.CheckRange(); Atmosphere.CheckRange(); Stars.CheckRange(); Day.CheckRange(); Night.CheckRange(); Sun.CheckRange(); Moon.CheckRange(); Light.CheckRange(); Clouds.CheckRange(); World.CheckRange(); Fog.CheckRange(); Ambient.CheckRange(); Reflection.CheckRange(); #endif SetupQualitySettings(); SetupSunAndMoon(); SetupScattering(); SetupRenderSettings(); SetupShaderProperties(); }