示例#1
0
 void ActivateVisualMove(Amazons.Player player, Amazons.Move move)
 {
     MovingActor = ((Amazon)player.Pawns[move.ID]).Pawn;
     Transform t = MovingActor.GetComponent<Transform>();
     MoveActor = true;
     MoveTimer = 0;
     StartingPos = t.position;
     EndPos = GetVectorFromPoint(move.MoveTo);
 }
示例#2
0
 public void SetPlayers(Amazons.Player[] players)
 {
     Players = players;
 }
示例#3
0
    bool ActivateAI(Amazons.Player player)
    {
        //Amazons.Move move = player.AI.YourTurn();
        //GameInstance.Board
        var OldPlayer = CurrentPlayer;
        CurrentPlayer = player;

        CallWithTimeout(ActivateCurrentPlayer, 10000);
        //ActivateCurrentPlayer();

        Amazons.Move move = CurrentMove;

        SetBoardPoint(player.Pawns[move.ID].Position, 0);   // Set old pos to empty

        if (!CheckLine(player.Pawns[move.ID].Position, move.MoveTo) ||
           !CheckLine(move.MoveTo, move.ShootTo) || move.MoveTo == move.ShootTo) {
            GameRunning = false;
            print("FAIL MOVE");
            EndScreen.SetActive (true);
            GameObject.Find ("WinnerText").GetComponent<Text>().text = OldPlayer.AI.StudentName + " wins and " + player.AI.StudentName + " loses";
            return false; // ACTIVE PLAYER LOSES
        }

        //player.Pawns[move.ID].Position = move.MoveTo;		// Set pawn pos to correct pos
        //SetBoardPoint(move.MoveTo, move.ID + player.ID); 	// Set new pos to id
        //SetBoardPoint(move.ShootTo, -1);					// Set shoot pos to -1

        SetTile(player.Pawns[move.ID].Position, 0);			// Set previous location to 0
        player.Pawns[move.ID].Position = move.MoveTo;		// Set pawn pos to correct pos
        SetTile(move.MoveTo, player.ID + 1); 	            // Set new pos to id
        SetTile(move.ShootTo, -1);					        // Set shoot pos to -1

        // SET RED X
        Instantiate(RedXInst, GetVectorFromPoint(move.ShootTo) + new Vector3(0, -0.74f, 0), Quaternion.LookRotation(new Vector3(0, 1, 0)));
        Instantiate(SpearInst, GetVectorFromPoint(move.ShootTo) + new Vector3(0.09f, -0.38f, 0), Quaternion.identity);

        print("COMPLETE MOVE");
        ActivateVisualMove(player, move);
        return true;
    }