internal static void GameSpecificSetup(Harmony harmony) { AlternateStudioCharaLoaderTranslators.Add(TryApplyBetterCharaLoaderNames); }
internal static void GameSpecificSetup(Harmony harmony) { Assert.IsNotNull(harmony); AlternateStudioCharaLoaderTranslators.Add(TryApplyLoadCharaFileTranslatedMap); TranslationHelper.CardTranslationBehaviorChanged += CleanupHandler; }