// Use this for initialization void Start() { foreach (GameObject spectral in Spectrals) { spectral.SetActive(false); } QScript = Q.GetComponent <Alpha_Animate> (); }
// Use this for initialization void Start() { target = wanderPoints [currentWanderPoint]; EScript = E.GetComponent <Alpha_Animate> (); animator = this.gameObject.GetComponent <Animator> (); }