示例#1
0
        static void Main(string[] args)
        {
            if (args.Length != 3)
            {
                Console.WriteLine("Usage: Convert <world> <dest> <a|b>");
                return;
            }

            string src     = args[0];
            string dst     = args[1];
            string srctype = args[2];

            // Open source and destrination worlds depending on conversion type
            NbtWorld srcWorld;
            NbtWorld dstWorld;

            if (srctype == "a")
            {
                srcWorld = AlphaWorld.Open(src);
                dstWorld = BetaWorld.Create(dst);
            }
            else
            {
                srcWorld = BetaWorld.Open(src);
                dstWorld = AlphaWorld.Create(dst);
            }

            // Grab chunk managers to copy chunks
            IChunkManager cmsrc = srcWorld.GetChunkManager();
            IChunkManager cmdst = dstWorld.GetChunkManager();

            // Copy each chunk from source to dest
            foreach (ChunkRef chunk in cmsrc)
            {
                cmdst.SetChunk(chunk.X, chunk.Z, chunk.GetChunkRef());
            }

            // Copy level data from source to dest
            dstWorld.Level.LoadTreeSafe(srcWorld.Level.BuildTree());

            // If we're creating an alpha world, get rid of the version field
            if (srctype == "b")
            {
                dstWorld.Level.Version = 0;
            }

            // Save level.dat
            dstWorld.Level.Save();
        }
示例#2
0
        public NbtWorld GetWorld(TKOptions opt)
        {
            NbtWorld world = null;

            try {
                if (opt.OPT_ALPHA)
                {
                    world = AlphaWorld.Open(opt.OPT_WORLD);
                }
                else
                {
                    world = BetaWorld.Open(opt.OPT_WORLD);
                }
            }
            catch (Exception ex) {
                Console.WriteLine("Error: " + ex.Message);
                Environment.Exit(1);
            }

            return(world);
        }