private void Start() { _alphaLevelManager = GetComponent <AlphaLevelManager>(); }
private void Setup() { alphaManager = GetComponent <AlphaLevelManager>(); }
private void Start() { _alphaLevelManager = GameObject.Find("AlphaLevelManager").GetComponent <AlphaLevelManager>(); }
private void Setup() { alphaLevelManager = GetComponent <AlphaLevelManager>(); // Sets cached reference of the balls spawn point in the PlayerControllerRefereneces class ballSpawnPoint = GameObject.FindGameObjectWithTag("BallSpawnPoint").transform; }
private void Start() { _alphaManager = GameObject.Find("AlphaLevelManager").GetComponent <AlphaLevelManager>(); _originalGravity = Physics.gravity; }
private void Setup() { alphaLevelManager = GetComponent <AlphaLevelManager>(); oculusGoTransform = GameObject.FindGameObjectWithTag("OculusRemote").transform; ballSpawnPoint = GameObject.FindGameObjectWithTag("BallSpawnPoint").transform; }