private void AloneGameScheduleChangeAgree(AloneGameScheduleChangeAgreeMsg msg) { if (msg.isOK) { //스케줄 변경 동의 ScheduleChange(tempSelectIndex, tempChangeSchedule); } UI.IDialog.RequestDialogExit <UI.AloneGameScheduleChangeOKDialog>(); UI.IDialog.RequestDialogExit <UI.AloneGameScheduleChangeDialog>(); }
private void AloneGameScheduleChangeAgree(AloneGameScheduleChangeAgreeMsg msg) { if (msg.isOK) { //스케줄 변경 동의 SoundManager.Instance.PlaySound((int)SoundType.EFFECT_BTN_DOWN, optionModel.MobileOption.effectVolume); ScheduleChange(tempSelectIndex, tempChangeSchedule); } else { SoundManager.Instance.PlaySound((int)SoundType.EFFCT_MENU_Close, optionModel.MobileOption.effectVolume); } UI.IDialog.RequestDialogExit <UI.AloneGameScheduleChangeOKDialog>(); UI.IDialog.RequestDialogExit <UI.AloneGameScheduleChangeDialog>(); }