示例#1
0
        private void AloneGameManageMentRecovery(AloneGameManageMentRecoveryMsg msg)
        {
            playerStatusModel.ManageMentCount  += 1;
            playerStatusModel.ManageMentUseTime = DateTime.Now.ToString();


            ManageMentRecoveryCheck();
        }
示例#2
0
        private void AloneGameManageMentRecovery(AloneGameManageMentRecoveryMsg msg)
        {
            //todo.. 매니지 먼트 회복후
            playerStatusModel.ManageMentCount  += 1;
            playerStatusModel.ManageMentUseTime = DateTime.Now.ToString();


            ManageMentRecoveryCheck();
            //Message.Send<AloneGameScheduleManageMestSetMsg>(new AloneGameScheduleManageMestSetMsg(playerStatusModel.ManageMentCount,
            //     settingModel.ManagementRecoverTime,
            //     playerStatusModel.ManageMentUseTime));
        }