public void CanAttackEnemy() { var rule = new AllyAttackValidationRule(); var actor = new PlayerState(1, 1, 1000, CombatType.Melee, new List <int>(1), new Coordinates(0, 0)); var target = new PlayerState(2, 1, 1000, CombatType.Melee, new List <int>(2), new Coordinates(0, 1)); Assert.True(rule.ValidateAction(actor, target).IsValid); }
public void CannotAttackAlly() { var rule = new AllyAttackValidationRule(); var actor = new PlayerState(1, 1, 1000, CombatType.Melee, new List <int> { 1, 2 }, new Coordinates(0, 0)); var target = new PlayerState(1, 1, 1000, CombatType.Melee, new List <int> { 2, 3 }, new Coordinates(0, 0)); Assert.False(rule.ValidateAction(actor, target).IsValid); }