public void AddPoint(StatAttribute statType) { if (AllocatedStats.ContainsKey(statType)) { AllocatedStats[statType] += 1; return; } AllocatedStats[statType] = 1; }
public void ResetPoints() { AllocatedStats.Clear(); }
public void AddPoint(StatAttribute statType) { if (AllocatedStats.ContainsKey(statType)) { AllocatedStats[statType] += 1; return; } AllocatedStats[statType] = 1; }
public void ResetPoints() { AllocatedStats.Clear(); }