public override bool HasRelationship(Guild g) { if (g == guild) { return(false); } if (guild.FindPendingWar(g) != null) { return(true); } AllianceInfo alliance = guild.Alliance; if (alliance != null) { Guild leader = alliance.Leader; if (leader != null) { if (guild == leader && alliance.IsPendingMember(g) || g == leader && alliance.IsPendingMember(guild)) { return(true); } } else if (alliance.IsPendingMember(g)) { return(true); } } return(false); }
public static Guild GetAllianceLeader(Guild g) { AllianceInfo alliance = g.Alliance; if (alliance?.Leader != null && alliance.IsMember(g)) { return(alliance.Leader); } return(g); }
private void VerifyGuild_Callback() { if ((!NewGuildSystem && Guildstone == null) || Members.Count == 0) { Disband(); } CheckExpiredWars(); AllianceInfo alliance = Alliance; alliance?.CheckLeader(); alliance = Alliance; // CheckLeader could possibly change the value of this.Alliance if (alliance?.IsMember(this) == false && !alliance.IsPendingMember(this)) // This block is there to fix a bug in the code in an older version. { Alliance = null; // Will call Alliance.RemoveGuild which will set it null & perform all the pertient checks as far as alliacne disbanding } }
public override void Serialize(IDataWriter writer) { AllianceInfo.Serialize(writer); writer.WriteBoolean(Enabled); writer.WriteVarUhInt(LeadingGuildId); }
public override void OnResponse(NetState sender, RelayInfo info) { PlayerMobile pm = sender.Mobile as PlayerMobile; if (!IsMember(pm, guild)) { return; } RankDefinition playerRank = pm.GuildRank; switch (info.ButtonID) { case 1: { AllianceInfo alliance = guild.Alliance; AllianceInfo otherAlliance = m_Other.Alliance; if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else if (otherAlliance != null && otherAlliance.Leader != m_Other) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", m_Other.Name, otherAlliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, otherAlliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else { WarDeclaration activeWar = guild.FindActiveWar(m_Other); if (activeWar == null) { WarDeclaration war = guild.FindPendingWar(m_Other); WarDeclaration otherWar = m_Other.FindPendingWar(guild); //Note: OSI differs from what it says on website. unlimited war = 0 kills/ 0 hrs. Not > 999. (sidenote: they both cap at 65535, 7.5 years, but, still.) TextRelay tKills = info.GetTextEntry(11); TextRelay tWarLength = info.GetTextEntry(10); int maxKills = (tKills == null) ? 0 : Math.Max(Math.Min(Utility.ToInt32(info.GetTextEntry(11).Text), 0xFFFF), 0); TimeSpan warLength = TimeSpan.FromHours((tWarLength == null) ? 0 : Math.Max(Math.Min(Utility.ToInt32(info.GetTextEntry(10).Text), 0xFFFF), 0)); if (war != null) { war.MaxKills = maxKills; war.WarLength = warLength; war.WarRequester = true; } else { guild.PendingWars.Add(new WarDeclaration(guild, m_Other, maxKills, warLength, true)); } if (otherWar != null) { otherWar.MaxKills = maxKills; otherWar.WarLength = warLength; otherWar.WarRequester = false; } else { m_Other.PendingWars.Add(new WarDeclaration(m_Other, guild, maxKills, warLength, false)); } if (war != null) { pm.SendLocalizedMessage(1070752); // The proposal has been updated. //m_Other.GuildMessage( 1070782 ); // ~1_val~ has responded to your proposal. } else { m_Other.GuildMessage(1070781, ((guild.Alliance != null) ? guild.Alliance.Name : guild.Name)); // ~1_val~ has proposed a war. } pm.SendLocalizedMessage(1070751, ((m_Other.Alliance != null) ? m_Other.Alliance.Name : m_Other.Name)); // War proposal has been sent to ~1_val~. } } break; } default: { pm.SendGump(new OtherGuildInfo(pm, guild, m_Other)); break; } } }
public override void OnResponse(Server.Network.NetState sender, RelayInfo info) { int val = (info.ButtonID - 1); if (val < 0) { return; } int type = (val % 10); int index = (val / 10); switch (type) { case 0: { Page page; switch (index) { case 0: page = Page.Information; break; case 1: page = Page.Guilds; break; case 2: page = Page.Alliances; break; default: return; } _from.SendGump(new GuildAdminGump(_from, page, 0, null, null, null)); } break; case 1: //change page { switch (index) { case 0: { if (_list != null && _listPage > 0) { _from.SendGump(new GuildAdminGump(_from, _pageType, (_listPage - 1), null, null, _state)); } } break; case 1: { if (_list != null) { _from.SendGump(new GuildAdminGump(_from, _pageType, (_listPage + 1), null, null, _state)); } } break; } } break; case 4: //search or show guild details { switch (index) { case 0: case 1: { TextRelay relay = info.GetTextEntry(0); string toFind = (relay == null ? null : relay.Text.Trim().ToLower()); string notice = ""; List <Guild> foundList = SearchForGuild(toFind, (index == 0), out notice); if (foundList.Count == 1) { _from.SendGump(new GuildAdminGump(_from, Page.GuildInfo, 0, "One match found.", null, foundList[0])); } else { _from.SendGump(new GuildAdminGump(_from, Page.Guilds, 0, (notice == null ? (foundList.Count == 0 ? "Nothing matched your search terms." : null) : notice), foundList, null)); } break; } default: { index -= 2; if (_list != null && index >= 0 && index < _list.Count) { Guild g = _list[index]; if (g == null) { break; } _from.SendGump(new GuildAdminGump(_from, Page.GuildInfo, 0, null, null, g)); } break; } } } break; case 5: //show alliance details { List <AllianceInfo> allianceList = new List <AllianceInfo>(_allianceTable.Keys); if (allianceList != null && index >= 0 && index < allianceList.Count) { AllianceInfo aInfo = allianceList[index]; if (aInfo == null) { break; } _from.SendGump(new GuildAdminGump(_from, Page.AllianceDetails, 0, null, null, aInfo)); } } break; case 6: //show war details { if (_state is Guild) { _from.SendGump(new GuildAdminGump(_from, Page.WarDetails, 0, null, null, ((Guild)_state).AcceptedWars[index])); } } break; case 7: //show guild details { switch (index) { case 0: //disband { string warning = String.Format("You are about to disband the guild \"{0}.\" Are you sure you want to do this?", ((Guild)_state).Name); _from.SendGump(new WarningGump(1060635, 30720, warning, 0xFFC000, 420, 200, new WarningGumpCallback(DisbandGuild_Callback), _state)); break; } case 1: //alliance details { if (((Guild)_state).Alliance == null) { _from.SendGump(new GuildAdminGump(_from, Page.GuildInfo, 0, "This guild is not a member of an alliance.", null, _state)); } else { _from.SendGump(new GuildAdminGump(_from, Page.AllianceDetails, 0, null, null, ((Guild)_state).Alliance)); } break; } case 2: //member list { _from.SendGump(new GuildAdminGump(_from, Page.GuildMemberList, 0, null, null, (Guild)_state)); break; } case 3: //war list { if (((Guild)_state).AcceptedWars == null || ((Guild)_state).AcceptedWars.Count == 0) { _from.SendGump(new GuildAdminGump(_from, Page.GuildInfo, 0, "This guild is not involved in any wars.", null, _state)); } else { _from.SendGump(new GuildAdminGump(_from, Page.Wars, 0, null, null, _state)); } break; } case 4: //add member { _from.Target = new InternalRecruitTarget((Guild)_state); _from.SendMessage("Select the player to recruit into \"{0}.\"", ((Guild)_state).Name); _from.SendGump(new GuildAdminGump(_from, _pageType, 0, null, null, _state)); break; } case 5: //guild properties [same as the GuildProps command] { _from.SendGump(new PropertiesGump(_from, (Guild)_state)); _from.SendGump(new GuildInfoGump((Server.Mobiles.PlayerMobile)_from, (Guild)_state)); _from.SendGump(new GuildAdminGump(_from, _pageType, 0, null, null, _state)); break; } } } break; case 8: //alliance details { switch (index) { case 0: //disband { string warning = String.Format("You are about to disband the alliance \"{0}.\" Are you sure you want to do this?", ((AllianceInfo)_state).Name); _from.SendGump(new WarningGump(1060635, 30720, warning, 0xFFC000, 420, 200, new WarningGumpCallback(DisbandAlliance_Callback), _state)); break; } case 1: //member list { AllianceInfo aInfo = _state as AllianceInfo; if (_allianceTable.ContainsKey(aInfo)) { _from.SendGump(new GuildAdminGump(_from, Page.Guilds, 0, null, _allianceTable[aInfo], null)); } else { _from.SendGump(new GuildAdminGump(_from, _pageType, 0, "The list of members for this alliance could not be found.", null, _state)); } break; } } } break; case 9: //war details { switch (index) { case 0: _from.SendGump(new GuildAdminGump(_from, Page.GuildInfo, 0, null, null, ((WarDeclaration)_state).Guild)); break; case 1: _from.SendGump(new GuildAdminGump(_from, Page.GuildInfo, 0, null, null, ((WarDeclaration)_state).Opponent)); break; } } break; } }
public GuildAdminGump(Mobile from, Page page, int listPage, string notice, List <Guild> list, object state) : base(50, 40) { from.CloseGump(typeof(GuildAdminGump)); if (list == null) { PopulateGuildList(); } else { _list = list; } PopulateAllianceTable(); PopulateWarTable(); _from = from; _pageType = page; _listPage = listPage; _state = state; AddPage(0); AddBackground(0, 0, 420, 440, 5054); AddBlackAlpha(10, 10, 170, 100); AddBlackAlpha(190, 10, 220, 100); AddBlackAlpha(10, 120, 400, 260); AddBlackAlpha(10, 390, 400, 40); if (!Guild.NewGuildSystem) { AddLabel(20, 130, LabelHue, "This menu does not support old guild systems."); return; } AddPageButton(10, 10, GetButtonID(0, 0), "INFORMATION", Page.Information); AddPageButton(10, 30, GetButtonID(0, 1), "GUILD LIST", Page.Guilds, Page.GuildInfo); AddPageButton(10, 50, GetButtonID(0, 2), "ALLIANCES", Page.Alliances, Page.AllianceDetails); if (notice != null) { AddHtml(12, 392, 396, 36, Color(notice, LabelColor32), false, false); } switch (page) { case Page.Information: { AddGuildHeader(); AddLabel(20, 130, LabelHue, "GuildAdmin Version:"); AddLabel(150, 130, LabelHue, Version); AddLabel(20, 150, LabelHue, "Registration Fee:"); AddLabel(150, 150, LabelHue, Guild.RegistrationFee.ToString("#,0") + " gp"); AddLabel(20, 170, LabelHue, "Total Guilds:"); AddLabel(150, 170, LabelHue, _list.Count.ToString()); AddLabel(20, 190, LabelHue, " Active Alliances:"); AddLabel(150, 190, LabelHue, _allianceTable.Count.ToString()); AddLabel(20, 210, LabelHue, " Active Wars:"); AddLabel(150, 210, LabelHue, _warTable.Count.ToString()); break; } case Page.Guilds: { AddGuildHeader(); if (_list == null) { AddHtml(12, 140, 250, 60, Color("There was a problem building the list of guilds on the server. This page cannot be displayed.", LabelColor32), false, false); break; } AddLabelCropped(12, 120, 81, 20, LabelHue, "Guild ID"); AddLabelCropped(95, 120, 81, 20, LabelHue, "Abbreviaton"); AddLabelCropped(178, 120, 172, 20, LabelHue, "Name"); if (listPage > 0) { AddButton(375, 122, 0x15E3, 0x15E7, GetButtonID(1, 0), GumpButtonType.Reply, 0); } else { AddImage(375, 122, 0x25EA); } if ((listPage + 1) * 12 < _list.Count) { AddButton(392, 122, 0x15E1, 0x15E5, GetButtonID(1, 1), GumpButtonType.Reply, 0); } else { AddImage(392, 122, 0x25E6); } if (_list.Count == 0) { AddLabel(12, 140, LabelHue, "There are no guilds to display."); } for (int i = 0, index = (listPage * 12); i < 12 && index >= 0 && index < _list.Count; i++, index++) { Guild g = _list[index]; if (g == null) { continue; } int offset = (140 + (i * 20)); AddLabelCropped(12, offset, 81, 20, LabelHue, g.Id.ToString()); AddLabelCropped(95, offset, 81, 20, LabelHue, g.Abbreviation); AddLabelCropped(178, offset, 172, 20, LabelHue, g.Name); AddButton(380, offset - 1, 0xFA5, 0xFA7, GetButtonID(4, index + 2), GumpButtonType.Reply, 0); } break; } case Page.GuildInfo: { Guild g = state as Guild; if (g == null) { break; } AddGuildHeader(); AddHtml(10, 125, 400, 20, Color(Center("Guild Information"), LabelColor32), false, false); int y = 146; AddLabel(20, y, LabelHue, "Name:"); AddLabel(200, y, LabelHue, g.Name); y += 20; AddLabel(20, y, LabelHue, "Abbreviation:"); AddLabel(200, y, LabelHue, g.Abbreviation); y += 20; AddLabel(20, y, LabelHue, "Guild Leader:"); if (g.Leader.Account != null) { AddLabelCropped(200, y, 150, 20, LabelHue, String.Format("{0} [{1}]", g.Leader.RawName, ((Server.Accounting.Account)g.Leader.Account).Username)); } else { AddLabelCropped(200, y, 150, 20, LabelHue, g.Leader.RawName); } y += 20; AddLabel(20, y, LabelHue, "Active Members:"); AddLabel(200, y, LabelHue, g.Members.Count.ToString()); y += 44; AddButtonLabeled(20, y, GetButtonID(7, 0), "Disband"); AddButtonLabeled(200, y, GetButtonID(7, 1), "Active Alliance"); y += 20; AddButtonLabeled(20, y, GetButtonID(7, 2), "Member List"); AddButtonLabeled(200, y, GetButtonID(7, 3), "Active Wars"); y += 20; AddButtonLabeled(20, y, GetButtonID(7, 4), "Add Member"); AddButtonLabeled(200, y, GetButtonID(7, 5), "Guild Properties"); break; } case Page.GuildMemberList: { Guild g = state as Guild; if (g == null) { break; } AddGuildHeader(); AddLabelCropped(12, 120, 120, 20, LabelHue, "Player Name"); AddLabelCropped(132, 120, 120, 20, LabelHue, "Account Username"); AddLabelCropped(252, 120, 120, 20, LabelHue, "Status"); if (listPage > 0) { AddButton(375, 122, 0x15E3, 0x15E7, GetButtonID(1, 0), GumpButtonType.Reply, 0); } else { AddImage(375, 122, 0x25EA); } if ((listPage + 1) * 12 < g.Members.Count) { AddButton(392, 122, 0x15E1, 0x15E5, GetButtonID(1, 1), GumpButtonType.Reply, 0); } else { AddImage(392, 122, 0x25E6); } if (g.Members.Count == 0) { AddLabel(12, 140, LabelHue, "This guild has no members."); } for (int i = 0, index = (listPage * 12); i < 12 && index >= 0 && index < g.Members.Count; i++, index++) { Mobile m = g.Members[index]; if (m == null || m.Account == null) { continue; } int offset = (140 + (i * 20)); AddLabelCropped(12, offset, 120, 20, LabelHue, m.RawName); AddLabelCropped(132, offset, 120, 20, LabelHue, ((Server.Accounting.Account)m.Account).Username); if (m.NetState != null) { AddLabelCropped(252, offset, 120, 20, 0x40, "Online"); } else { AddLabelCropped(252, offset, 120, 20, 0x20, "Offline"); } } break; } case Page.Alliances: { AddGuildHeader(); if (_allianceTable == null) { AddHtml(12, 140, 250, 60, Color("There was a problem building the table of alliances. This page cannot be displayed.", LabelColor32), false, false); break; } AddLabelCropped(12, 120, 170, 20, LabelHue, "Name"); AddLabelCropped(184, 120, 81, 20, LabelHue, "Member Count"); AddLabelCropped(291, 120, 61, 20, LabelHue, "Leader"); if (listPage > 0) { AddButton(375, 122, 0x15E3, 0x15E7, GetButtonID(1, 0), GumpButtonType.Reply, 0); } else { AddImage(375, 122, 0x25EA); } if ((listPage + 1) * 12 < _allianceTable.Count) { AddButton(392, 122, 0x15E1, 0x15E5, GetButtonID(1, 1), GumpButtonType.Reply, 0); } else { AddImage(392, 122, 0x25E6); } if (_allianceTable.Count == 0) { AddLabel(12, 140, LabelHue, "There are no alliances to display."); } List <AllianceInfo> allianceList = new List <AllianceInfo>(_allianceTable.Keys); for (int i = 0, index = (listPage * 12); i < 12 && index >= 0 && index < allianceList.Count; i++, index++) { AllianceInfo info = allianceList[index]; if (info == null) { continue; } List <Guild> tempList = null; _allianceTable.TryGetValue(info, out tempList); int offset = (140 + (i * 20)); AddLabelCropped(12, offset, 170, 20, LabelHue, info.Name); AddLabelCropped(204, offset, 61, 20, LabelHue, (tempList == null ? "N/A" : tempList.Count.ToString())); AddLabelCropped(291, offset, 61, 20, LabelHue, info.Leader.Abbreviation); AddButton(380, (offset - 1), 0xFA5, 0xFA7, GetButtonID(5, index), GumpButtonType.Reply, 0); } break; } case Page.AllianceDetails: { AllianceInfo info = state as AllianceInfo; if (info == null || !_allianceTable.ContainsKey(info)) { break; } AddGuildHeader(); AddHtml(10, 125, 400, 20, Color(Center("Alliance Details"), LabelColor32), false, false); int y = 146; AddLabel(20, y, LabelHue, "Name:"); AddLabel(200, y, LabelHue, info.Name); y += 20; AddLabel(20, y, LabelHue, "Leader:"); AddLabelCropped(200, y, 180, 20, LabelHue, String.Format("[{0}] {1}", info.Leader.Abbreviation, info.Leader.Name)); y += 20; AddLabel(20, y, LabelHue, "Member Count:"); AddLabel(200, y, LabelHue, _allianceTable[info].Count.ToString()); y += 20; AddLabel(20, y, LabelHue, "Status:"); AddLabel(200, y, LabelHue, (_allianceTable[info].Count < 2 ? "Pending Acceptance" : "Active")); y += 20; y = 270; AddButtonLabeled(20, y, GetButtonID(8, 0), "Disband"); AddButtonLabeled(200, y, GetButtonID(8, 1), "Member List"); break; } case Page.Wars: { Guild g = state as Guild; if (g == null) { break; } AddGuildHeader(); AddLabelCropped(12, 120, 120, 20, LabelHue, "Guild Name"); AddLabelCropped(134, 120, 120, 20, LabelHue, "Opponent Guild"); AddLabelCropped(246, 120, 90, 20, LabelHue, "Date Started"); if (listPage > 0) { AddButton(375, 122, 0x15E3, 0x15E7, GetButtonID(1, 0), GumpButtonType.Reply, 0); } else { AddImage(375, 122, 0x25EA); } if ((listPage + 1) * 12 < g.AcceptedWars.Count) { AddButton(392, 122, 0x15E1, 0x15E5, GetButtonID(1, 1), GumpButtonType.Reply, 0); } else { AddImage(392, 122, 0x25E6); } if (g.AcceptedWars.Count == 0) { AddLabel(12, 140, LabelHue, "This guild has not accepted any war declarations."); } for (int i = 0, index = (listPage * 12); i < 12 && index >= 0 && index < g.AcceptedWars.Count; i++, index++) { WarDeclaration warDecl = g.AcceptedWars[index]; if (warDecl == null) { continue; } int offset = (140 + (i * 20)); AddLabelCropped(12, offset, 120, 20, LabelHue, g.Name); AddLabelCropped(134, offset, 120, 20, LabelHue, warDecl.Opponent.Name); AddLabelCropped(246, offset, 120, 20, LabelHue, warDecl.WarBeginning.ToShortDateString()); AddButton(380, (offset - 1), 0xFA5, 0xFA7, GetButtonID(6, index), GumpButtonType.Reply, 0); } break; } case Page.WarDetails: { WarDeclaration warDecl = state as WarDeclaration; if (warDecl == null) { break; } AddGuildHeader(); AddHtml(10, 125, 400, 20, Color(Center(String.Format("War Details for {0}", warDecl.Guild.Abbreviation)), LabelColor32), false, false); int y = 146; AddLabel(20, y, LabelHue, "Current Status:"); AddLabel(200, y, LabelHue, GetStatus(warDecl.Status)); y += 20; AddLabel(20, y, LabelHue, "Initiated at:"); AddLabel(200, y, LabelHue, warDecl.WarBeginning.ToShortTimeString() + " on " + warDecl.WarBeginning.ToShortDateString()); y += 40; AddHtml(10, y, 400, 20, Color(Center("Conditions of War:"), LabelColor32), false, false); y += 30; AddLabel(20, y, LabelHue, "Kills [Current/Max]:"); AddLabel(200, y, LabelHue, String.Format("{0}/{1}", warDecl.Kills.ToString(), warDecl.MaxKills.ToString())); y += 20; AddLabel(20, y, LabelHue, "Time [Remaining/Length]:"); AddLabel(200, y, LabelHue, String.Format("{0}/{1}", GetRemainingTime(warDecl), String.Format("{0:D2}:{1:mm}", warDecl.WarLength.Hours, DateTime.MinValue + warDecl.WarLength))); y = 290; AddButtonLabeled(20, y, GetButtonID(9, 0), "Guild Details"); AddButtonLabeled(200, y, GetButtonID(9, 1), "Opponent Details"); break; } } }
public void CheckExpiredWars() { for (int i = 0; i < AcceptedWars.Count; i++) { WarDeclaration w = AcceptedWars[i]; Guild g = w.Opponent; WarStatus status = w.Status; if (status != WarStatus.InProgress) { AllianceInfo myAlliance = Alliance; bool inAlliance = myAlliance?.IsMember(this) == true; AllianceInfo otherAlliance = g?.Alliance; bool otherInAlliance = otherAlliance?.IsMember(this) == true; if (inAlliance) { myAlliance.AllianceMessage(1070739 + (int)status, g == null ? "a deleted opponent" : otherInAlliance ? otherAlliance.Name : g.Name); myAlliance.InvalidateMemberProperties(); } else { GuildMessage(1070739 + (int)status, g == null ? "a deleted opponent" : otherInAlliance?otherAlliance.Name: g.Name); InvalidateMemberProperties(); } AcceptedWars.Remove(w); if (g == null) { continue; } if (status != WarStatus.Draw) { status = (WarStatus)((int)status + 1 % 2); } if (otherInAlliance) { otherAlliance.AllianceMessage(1070739 + (int)status, inAlliance ? Alliance.Name : Name); otherAlliance.InvalidateMemberProperties(); } else { g.GuildMessage(1070739 + (int)status, inAlliance ? Alliance.Name : Name); g.InvalidateMemberProperties(); } g.AcceptedWars.Remove(g.FindActiveWar(this)); } } for (int i = 0; i < PendingWars.Count; i++) { WarDeclaration w = PendingWars[i]; Guild g = w.Opponent; if (w.Status != WarStatus.Pending) { // All sanity in here PendingWars.Remove(w); g?.PendingWars.Remove(g.FindPendingWar(this)); } } }
public override void Deserialize(IGenericReader reader) { int version = reader.ReadInt(); switch (version) { case 5: { int count = reader.ReadInt(); PendingWars = new List <WarDeclaration>(); for (int i = 0; i < count; i++) { PendingWars.Add(new WarDeclaration(reader)); } count = reader.ReadInt(); AcceptedWars = new List <WarDeclaration>(); for (int i = 0; i < count; i++) { AcceptedWars.Add(new WarDeclaration(reader)); } bool isAllianceLeader = reader.ReadBool(); if (isAllianceLeader) { m_AllianceInfo = new AllianceInfo(reader); } else { m_AllianceLeader = reader.ReadGuild() as Guild; } goto case 4; } case 4: { AllyDeclarations = reader.ReadStrongGuildList <Guild>(); AllyInvitations = reader.ReadStrongGuildList <Guild>(); goto case 3; } case 3: { TypeLastChange = reader.ReadDateTime(); goto case 2; } case 2: { m_Type = (GuildType)reader.ReadInt(); goto case 1; } case 1: { LastFealty = reader.ReadDateTime(); goto case 0; } case 0: { m_Leader = reader.ReadMobile(); if (m_Leader is PlayerMobile mobile) { mobile.GuildRank = RankDefinition.Leader; } m_Name = reader.ReadString(); m_Abbreviation = reader.ReadString(); Allies = reader.ReadStrongGuildList <Guild>(); Enemies = reader.ReadStrongGuildList <Guild>(); WarDeclarations = reader.ReadStrongGuildList <Guild>(); WarInvitations = reader.ReadStrongGuildList <Guild>(); Members = reader.ReadStrongMobileList(); Candidates = reader.ReadStrongMobileList(); Accepted = reader.ReadStrongMobileList(); Guildstone = reader.ReadItem(); Teleporter = reader.ReadItem(); Charter = reader.ReadString(); Website = reader.ReadString(); break; } } AllyDeclarations ??= new List <Guild>(); AllyInvitations ??= new List <Guild>(); AcceptedWars ??= new List <WarDeclaration>(); PendingWars ??= new List <WarDeclaration>(); Timer.DelayCall(TimeSpan.Zero, VerifyGuild_Callback); }
public void CreateAlliance_Callback(Mobile from, string text) { PlayerMobile pm = from as PlayerMobile; AllianceInfo alliance = guild.Alliance; AllianceInfo otherAlliance = m_Other.Alliance; if (!IsMember(from, guild) || alliance != null) { return; } RankDefinition playerRank = pm.GuildRank; if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1070747); // You don't have permission to create an alliance. } else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader)) { //Notes about this: OSI only cares/checks when proposing, you can change your faction all you want later. pm.SendLocalizedMessage(1070758); // You cannot propose an alliance to a guild with a different faction allegiance. } else if (otherAlliance != null) { if (otherAlliance.IsPendingMember(m_Other)) { pm.SendLocalizedMessage(1063416, m_Other.Name); // ~1_val~ is currently considering another alliance proposal. } else { pm.SendLocalizedMessage(1063426, m_Other.Name); // ~1_val~ already belongs to an alliance. } } else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, m_Other.Name); // ~1_val~ is currently involved in a guild war. } else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, guild.Name); // ~1_val~ is currently involved in a guild war. } else { string name = Utility.FixHtml(text.Trim()); if (!BaseGuildGump.CheckProfanity(name)) { pm.SendLocalizedMessage(1070886); // That alliance name is not allowed. } else if (name.Length > Guild.NameLimit) { pm.SendLocalizedMessage(1070887, Guild.NameLimit.ToString()); // An alliance name cannot exceed ~1_val~ characters in length. } else if (AllianceInfo.Alliances.ContainsKey(name.ToLower())) { pm.SendLocalizedMessage(1063428); // That alliance name is not available. } else { pm.SendLocalizedMessage(1070750, m_Other.Name); // An invitation to join your alliance has been sent to ~1_val~. m_Other.GuildMessage(1070780, guild.Name); // ~1_val~ has proposed an alliance. new AllianceInfo(guild, name, m_Other); } } }
public override void PopulateGump() { Guild g = Guild.GetAllianceLeader(guild); Guild other = Guild.GetAllianceLeader(m_Other); WarDeclaration war = g.FindPendingWar(other); WarDeclaration activeWar = g.FindActiveWar(other); AllianceInfo alliance = guild.Alliance; AllianceInfo otherAlliance = m_Other.Alliance; //NOTE TO SELF: Only only alliance leader can see pending guild alliance statuses bool PendingWar = (war != null); bool ActiveWar = (activeWar != null); AddPage(0); AddBackground(0, 0, 520, 335, 0x242C); AddHtmlLocalized(20, 15, 480, 26, 1062975, 0x0, false, false); // <div align=center><i>Guild Relationship</i></div> AddImageTiled(20, 40, 480, 2, 0x2711); AddHtmlLocalized(20, 50, 120, 26, 1062954, 0x0, true, false); // <i>Guild Name</i> AddHtml(150, 53, 360, 26, m_Other.Name, false, false); AddHtmlLocalized(20, 80, 120, 26, 1063025, 0x0, true, false); // <i>Alliance</i> if (otherAlliance != null) { if (otherAlliance.IsMember(m_Other)) { AddHtml(150, 83, 360, 26, otherAlliance.Name, false, false); } //else if( otherAlliance.Leader == guild && ( otherAlliance.IsPendingMember( m_Other ) || otherAlliance.IsPendingMember( guild ) ) ) /* else if( (otherAlliance.Leader == guild && otherAlliance.IsPendingMember( m_Other ) ) || ( otherAlliance.Leader == m_Other && otherAlliance.IsPendingMember( guild ) ) ) * { * AddHtml( 150, 83, 360, 26, Color( alliance.Name, 0xF), false, false ); * } * //AddHtml( 150, 83, 360, 26, ( alliance.PendingMembers.Contains( guild ) || alliance.PendingMembers.Contains( m_Other ) ) ? String.Format( "<basefont color=#blue>{0}</basefont>", alliance.Name ) : alliance.Name, false, false ); * //AddHtml( 150, 83, 360, 26, ( otherAlliance == alliance && otherAlliance.PendingMembers.Contains( guild ) || otherAlliance.PendingMembers.Contains( m_Other ) ) ? String.Format( "<basefont color=#blue>{0}</basefont>", otherAlliance.Name ) : otherAlliance.Name, false, false ); */ } AddHtmlLocalized(20, 110, 120, 26, 1063139, 0x0, true, false); // <i>Abbreviation</i> AddHtml(150, 113, 120, 26, m_Other.Abbreviation, false, false); string kills = "0/0"; string time = "00:00"; string otherKills = "0/0"; WarDeclaration otherWar; if (ActiveWar) { kills = String.Format("{0}/{1}", activeWar.Kills, activeWar.MaxKills); TimeSpan timeRemaining = TimeSpan.Zero; if (activeWar.WarLength != TimeSpan.Zero && (activeWar.WarBeginning + activeWar.WarLength) > DateTime.UtcNow) { timeRemaining = (activeWar.WarBeginning + activeWar.WarLength) - DateTime.UtcNow; } //time = String.Format( "{0:D2}:{1:D2}", timeRemaining.Hours.ToString(), timeRemaining.Subtract( TimeSpan.FromHours( timeRemaining.Hours ) ).Minutes ); //Is there a formatter for htis? it's 2AM and I'm tired and can't find it time = String.Format("{0:D2}:{1:mm}", timeRemaining.Hours, DateTime.MinValue + timeRemaining); otherWar = m_Other.FindActiveWar(guild); if (otherWar != null) { otherKills = String.Format("{0}/{1}", otherWar.Kills, otherWar.MaxKills); } } else if (PendingWar) { kills = Color(String.Format("{0}/{1}", war.Kills, war.MaxKills), 0x990000); //time = Color( String.Format( "{0}:{1}", war.WarLength.Hours, ((TimeSpan)(war.WarLength - TimeSpan.FromHours( war.WarLength.Hours ))).Minutes ), 0xFF0000 ); time = Color(String.Format("{0:D2}:{1:mm}", war.WarLength.Hours, DateTime.MinValue + war.WarLength), 0x990000); otherWar = m_Other.FindPendingWar(guild); if (otherWar != null) { otherKills = Color(String.Format("{0}/{1}", otherWar.Kills, otherWar.MaxKills), 0x990000); } } AddHtmlLocalized(280, 110, 120, 26, 1062966, 0x0, true, false); // <i>Your Kills</i> AddHtml(410, 113, 120, 26, kills, false, false); AddHtmlLocalized(20, 140, 120, 26, 1062968, 0x0, true, false); // <i>Time Remaining</i> AddHtml(150, 143, 120, 26, time, false, false); AddHtmlLocalized(280, 140, 120, 26, 1062967, 0x0, true, false); // <i>Their Kills</i> AddHtml(410, 143, 120, 26, otherKills, false, false); AddImageTiled(20, 172, 480, 2, 0x2711); int number = 1062973;// <div align=center>You are at peace with this guild.</div> if (PendingWar) { if (war.WarRequester) { number = 1063027; // <div align=center>You have challenged this guild to war!</div> } else { number = 1062969; // <div align=center>This guild has challenged you to war!</div> AddButtonAndBackground(20, 260, 5, 1062981); // Accept Challenge AddButtonAndBackground(275, 260, 6, 1062983); //Modify Terms } AddButtonAndBackground(20, 290, 7, 1062982); // Dismiss Challenge } else if (ActiveWar) { number = 1062965; // <div align=center>You are at war with this guild!</div> AddButtonAndBackground(20, 290, 8, 1062980); // Surrender } else if (alliance != null && alliance == otherAlliance) //alliance, Same Alliance { if (alliance.IsMember(guild) && alliance.IsMember(m_Other)) //Both in Same alliance, full members { number = 1062970; // <div align=center>You are allied with this guild.</div> if (alliance.Leader == guild) { AddButtonAndBackground(20, 260, 12, 1062984); // Remove Guild from Alliance AddButtonAndBackground(275, 260, 13, 1063433); // Promote to Alliance Leader //Note: No 'confirmation' like the other leader guild promotion things //Remove guild from alliance //Promote to Alliance Leader } //Show roster, Centered, up AddButtonAndBackground(148, 215, 10, 1063164); //Show Alliance Roster //Leave Alliance AddButtonAndBackground(20, 290, 11, 1062985); // Leave Alliance } else if (alliance.Leader == guild && alliance.IsPendingMember(m_Other)) { number = 1062971; // <div align=center>You have requested an alliance with this guild.</div> //Show Alliance Roster, Centered, down. AddButtonAndBackground(148, 245, 10, 1063164); //Show Alliance Roster //Withdraw Request AddButtonAndBackground(20, 290, 14, 1062986); // Withdraw Request AddHtml(150, 83, 360, 26, Color(alliance.Name, 0x99), false, false); } else if (alliance.Leader == m_Other && alliance.IsPendingMember(guild)) { number = 1062972; // <div align=center>This guild has requested an alliance.</div> //Show alliance Roster, top AddButtonAndBackground(148, 215, 10, 1063164); //Show Alliance Roster //Deny Request //Accept Request AddButtonAndBackground(20, 260, 15, 1062988); // Deny Request AddButtonAndBackground(20, 290, 16, 1062987); // Accept Request AddHtml(150, 83, 360, 26, Color(alliance.Name, 0x99), false, false); } } else { AddButtonAndBackground(20, 260, 2, 1062990); // Request Alliance AddButtonAndBackground(20, 290, 1, 1062989); // Declare War! } AddButtonAndBackground(275, 290, 0, 3000091); //Cancel AddHtmlLocalized(20, 180, 480, 30, number, 0x0, true, false); AddImageTiled(20, 245, 480, 2, 0x2711); }
public override void OnResponse(NetState sender, RelayInfo info) { PlayerMobile pm = sender.Mobile as PlayerMobile; if (!IsMember(pm, guild)) { return; } RankDefinition playerRank = pm.GuildRank; Guild guildLeader = Guild.GetAllianceLeader(guild); Guild otherGuild = Guild.GetAllianceLeader(m_Other); WarDeclaration war = guildLeader.FindPendingWar(otherGuild); WarDeclaration activeWar = guildLeader.FindActiveWar(otherGuild); WarDeclaration otherWar = otherGuild.FindPendingWar(guildLeader); AllianceInfo alliance = guild.Alliance; AllianceInfo otherAlliance = otherGuild.Alliance; switch (info.ButtonID) { #region War case 5: //Accept the war { if (war != null && !war.WarRequester && activeWar == null) { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else { //Accept the war guild.PendingWars.Remove(war); war.WarBeginning = DateTime.UtcNow; guild.AcceptedWars.Add(war); if (alliance != null && alliance.IsMember(guild)) { alliance.AllianceMessage(1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~ alliance.InvalidateMemberProperties(); } else { guild.GuildMessage(1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~ guild.InvalidateMemberProperties(); } //Technically SHOULD say Your guild is now at war w/out any info, intentional diff. otherGuild.PendingWars.Remove(otherWar); otherWar.WarBeginning = DateTime.UtcNow; otherGuild.AcceptedWars.Add(otherWar); if (otherAlliance != null && m_Other.Alliance.IsMember(m_Other)) { otherAlliance.AllianceMessage(1070769, ((alliance != null) ? alliance.Name : guild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~ otherAlliance.InvalidateMemberProperties(); } else { otherGuild.GuildMessage(1070769, ((alliance != null) ? alliance.Name : guild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~ otherGuild.InvalidateMemberProperties(); } } } break; } case 6: //Modify war terms { if (war != null && !war.WarRequester && activeWar == null) { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else { pm.SendGump(new WarDeclarationGump(pm, guild, otherGuild)); } } break; } case 7: //Dismiss war { if (war != null) { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else { //Dismiss the war guild.PendingWars.Remove(war); otherGuild.PendingWars.Remove(otherWar); pm.SendLocalizedMessage(1070752); // The proposal has been updated. //Messages to opposing guild? (Testing on OSI says no) } } break; } case 8: //Surrender { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else { if (activeWar != null) { if (alliance != null && alliance.IsMember(guild)) { alliance.AllianceMessage(1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name)); // You have lost the war with ~1_val~. alliance.InvalidateMemberProperties(); } else { guild.GuildMessage(1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name)); // You have lost the war with ~1_val~. guild.InvalidateMemberProperties(); } guild.AcceptedWars.Remove(activeWar); if (otherAlliance != null && otherAlliance.IsMember(otherGuild)) { otherAlliance.AllianceMessage(1070739, ((guild.Alliance != null) ? guild.Alliance.Name : guild.Name)); // You have won the war against ~1_val~! otherAlliance.InvalidateMemberProperties(); } else { otherGuild.GuildMessage(1070739, ((guild.Alliance != null) ? guild.Alliance.Name : guild.Name)); // You have won the war against ~1_val~! otherGuild.InvalidateMemberProperties(); } otherGuild.AcceptedWars.Remove(otherGuild.FindActiveWar(guild)); } } break; } case 1: //Declare War { if (war == null && activeWar == null) { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else if (otherAlliance != null && otherAlliance.Leader != m_Other) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", m_Other.Name, otherAlliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, otherAlliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else { pm.SendGump(new WarDeclarationGump(pm, guild, m_Other)); } } break; } #endregion case 2: //Request Alliance { #region New alliance if (alliance == null) { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1070747); // You don't have permission to create an alliance. } else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader)) { pm.SendLocalizedMessage(1070758); // You cannot propose an alliance to a guild with a different faction allegiance. } else if (otherAlliance != null) { if (otherAlliance.IsPendingMember(m_Other)) { pm.SendLocalizedMessage(1063416, m_Other.Name); // ~1_val~ is currently considering another alliance proposal. } else { pm.SendLocalizedMessage(1063426, m_Other.Name); // ~1_val~ already belongs to an alliance. } } else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, m_Other.Name); // ~1_val~ is currently involved in a guild war. } else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, guild.Name); // ~1_val~ is currently involved in a guild war. } else { pm.SendLocalizedMessage(1063439); // Enter a name for the new alliance: pm.BeginPrompt(new PromptCallback(CreateAlliance_Callback)); } } #endregion #region Existing Alliance else { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. } else if (otherAlliance != null) { if (otherAlliance.IsPendingMember(m_Other)) { pm.SendLocalizedMessage(1063416, m_Other.Name); // ~1_val~ is currently considering another alliance proposal. } else { pm.SendLocalizedMessage(1063426, m_Other.Name); // ~1_val~ already belongs to an alliance. } } else if (alliance.IsPendingMember(guild)) { pm.SendLocalizedMessage(1063416, guild.Name); // ~1_val~ is currently considering another alliance proposal. } else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, m_Other.Name); // ~1_val~ is currently involved in a guild war. } else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, guild.Name); // ~1_val~ is currently involved in a guild war. } else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader)) { pm.SendLocalizedMessage(1070758); // You cannot propose an alliance to a guild with a different faction allegiance. } else { pm.SendLocalizedMessage(1070750, m_Other.Name); // An invitation to join your alliance has been sent to ~1_val~. m_Other.GuildMessage(1070780, guild.Name); // ~1_val~ has proposed an alliance. m_Other.Alliance = alliance; //Calls addPendingGuild //alliance.AddPendingGuild( m_Other ); } } #endregion break; } case 10: //Show Alliance Roster { if (alliance != null && alliance == otherAlliance) { pm.SendGump(new AllianceInfo.AllianceRosterGump(pm, guild, alliance)); } break; } case 11: //Leave Alliance { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && alliance.IsMember(guild)) { guild.Alliance = null; //Calls alliance.Removeguild // alliance.RemoveGuild( guild ); m_Other.InvalidateWarNotoriety(); guild.InvalidateMemberNotoriety(); } break; } case 12: //Remove Guild from alliance { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. } else if (alliance != null && alliance.IsMember(guild) && alliance.IsMember(m_Other)) { m_Other.Alliance = null; m_Other.InvalidateMemberNotoriety(); guild.InvalidateWarNotoriety(); } break; } case 13: //Promote to Alliance leader { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. } else if (alliance != null && alliance.IsMember(guild) && alliance.IsMember(m_Other)) { pm.SendLocalizedMessage(1063434, String.Format("{0}\t{1}", m_Other.Name, alliance.Name)); // ~1_val~ is now the leader of ~2_val~. alliance.Leader = m_Other; } break; } case 14: //Withdraw Request { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && alliance.Leader == guild && alliance.IsPendingMember(m_Other)) { m_Other.Alliance = null; pm.SendLocalizedMessage(1070752); // The proposal has been updated. } break; } case 15: //Deny Alliance Request { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && otherAlliance != null && alliance.Leader == m_Other && otherAlliance.IsPendingMember(guild)) { pm.SendLocalizedMessage(1070752); // The proposal has been updated. //m_Other.GuildMessage( 1070782 ); // ~1_val~ has responded to your proposal. //Per OSI commented out. guild.Alliance = null; } break; } case 16: //Accept Alliance Request { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (otherAlliance != null && otherAlliance.Leader == m_Other && otherAlliance.IsPendingMember(guild)) { pm.SendLocalizedMessage(1070752); // The proposal has been updated. otherAlliance.TurnToMember(m_Other); //No need to verify it's in the guild or already a member, the function does this otherAlliance.TurnToMember(guild); } break; } } }
public override void OnResponse(Server.Network.NetState sender, RelayInfo info) { int val = (info.ButtonID - 1); if (val < 0) { return; } int type = (val % 10); int index = (val / 10); switch (type) { case 0: { Page page; switch (index) { case 0: page = Page.Information; break; case 1: page = Page.Guilds; break; case 2: page = Page.Alliances; break; default: return; } m_From.SendGump(new GuildAdminGump(m_From, page, 0, null, null, null)); } break; case 1: //change page { switch (index) { case 0: { if (m_List != null && m_ListPage > 0) { m_From.SendGump(new GuildAdminGump(m_From, m_PageType, (m_ListPage - 1), null, null, m_State)); } } break; case 1: { if (m_List != null) { m_From.SendGump(new GuildAdminGump(m_From, m_PageType, (m_ListPage + 1), null, null, m_State)); } } break; } } break; case 4: //search or show guild details { switch (index) { case 0: case 1: { bool nameSearch = (index == 0); List <Guild> foundList = new List <Guild>(); TextRelay relay = info.GetTextEntry(0); string toFind = (relay == null ? null : relay.Text.Trim().ToLower()); string notice = null; if (toFind == null || toFind.Length == 0) { notice = String.Format("You must enter {0} to search for.", nameSearch ? "a guild name" : "a guild abbreviation"); } else { foreach (KeyValuePair <int, BaseGuild> kvp in Guild.List) { bool isMatch = false; if (nameSearch) { if (kvp.Value.Name.ToLower().IndexOf(toFind) >= 0) { isMatch = true; } } else { if (kvp.Value.Abbreviation.ToLower().IndexOf(toFind) >= 0) { isMatch = true; } } if (isMatch && kvp.Value is Guild) { foundList.Add((Guild)kvp.Value); } } foundList.Sort(GuildComparer.Instance); } if (foundList.Count == 1) { m_From.SendGump(new GuildAdminGump(m_From, Page.GuildInfo, 0, "One match found.", null, foundList[0])); } else { m_From.SendGump(new GuildAdminGump(m_From, Page.Guilds, 0, (notice == null ? (foundList.Count == 0 ? "Nothing matched your search terms." : null) : notice), foundList, null)); } break; } default: { index -= 2; if (m_List != null && index >= 0 && index < m_List.Count) { Guild g = m_List[index]; if (g == null) { break; } m_From.SendGump(new GuildAdminGump(m_From, Page.GuildInfo, 0, null, null, g)); } break; } } } break; case 5: //show alliance details { List <AllianceInfo> allianceList = new List <AllianceInfo>(m_AllianceTable.Keys); if (allianceList != null && index >= 0 && index < allianceList.Count) { AllianceInfo aInfo = allianceList[index]; if (aInfo == null) { break; } m_From.SendGump(new GuildAdminGump(m_From, Page.AllianceDetails, 0, null, null, aInfo)); } } break; case 6: //show war details { if (m_State is Guild) { m_From.SendGump(new GuildAdminGump(m_From, Page.WarDetails, 0, null, null, ((Guild)m_State).AcceptedWars[index])); } } break; case 7: //show guild details { switch (index) { case 0: //disband { string warning = String.Format("You are about to disband the guild \"{0}.\" Are you sure you want to do this?", ((Guild)m_State).Name); m_From.SendGump(new WarningGump(1060635, 30720, warning, 0xFFC000, 420, 200, new WarningGumpCallback(DisbandGuild_Callback), m_State)); break; } case 1: //alliance details { if (((Guild)m_State).Alliance == null) { m_From.SendGump(new GuildAdminGump(m_From, Page.GuildInfo, 0, "This guild is not a member of an alliance.", null, m_State)); } else { m_From.SendGump(new GuildAdminGump(m_From, Page.AllianceDetails, 0, null, null, ((Guild)m_State).Alliance)); } break; } case 2: //member list { m_From.SendGump(new GuildAdminGump(m_From, Page.GuildMemberList, 0, null, null, (Guild)m_State)); break; } case 3: //war list { if (((Guild)m_State).AcceptedWars == null || ((Guild)m_State).AcceptedWars.Count == 0) { m_From.SendGump(new GuildAdminGump(m_From, Page.GuildInfo, 0, "This guild is not involved in any wars.", null, m_State)); } else { m_From.SendGump(new GuildAdminGump(m_From, Page.Wars, 0, null, null, m_State)); } break; } case 4: //add member { m_From.Target = new InternalRecruitTarget((Guild)m_State); m_From.SendMessage("Select the player to recruit into \"{0}.\"", ((Guild)m_State).Name); m_From.SendGump(new GuildAdminGump(m_From, m_PageType, 0, null, null, m_State)); break; } case 5: //guild properties [same as the GuildProps command] { m_From.SendGump(new PropertiesGump(m_From, (Guild)m_State)); m_From.SendGump(new GuildInfoGump((Server.Mobiles.PlayerMobile)m_From, (Guild)m_State)); m_From.SendGump(new GuildAdminGump(m_From, m_PageType, 0, null, null, m_State)); break; } } } break; case 8: //alliance details { switch (index) { case 0: //disband { string warning = String.Format("You are about to disband the alliance \"{0}.\" Are you sure you want to do this?", ((AllianceInfo)m_State).Name); m_From.SendGump(new WarningGump(1060635, 30720, warning, 0xFFC000, 420, 200, new WarningGumpCallback(DisbandAlliance_Callback), m_State)); break; } case 1: //member list { AllianceInfo aInfo = m_State as AllianceInfo; if (m_AllianceTable.ContainsKey(aInfo)) { m_From.SendGump(new GuildAdminGump(m_From, Page.Guilds, 0, null, m_AllianceTable[aInfo], null)); } else { m_From.SendGump(new GuildAdminGump(m_From, m_PageType, 0, "The list of members for this alliance could not be found.", null, m_State)); } break; } } } break; case 9: //war details { switch (index) { case 0: m_From.SendGump(new GuildAdminGump(m_From, Page.GuildInfo, 0, null, null, ((WarDeclaration)m_State).Guild)); break; case 1: m_From.SendGump(new GuildAdminGump(m_From, Page.GuildInfo, 0, null, null, ((WarDeclaration)m_State).Opponent)); break; } } break; } }
public void Serialize(IDataWriter writer) { AllianceInfo.Serialize(writer); writer.WriteBoolean(Enabled); writer.WriteVarInt((Int32)LeadingGuildId); }