private void AddBaseIndicesToAllTargets() { AllTargets.Add(new CharacterAccount("All Targets", 1, DamageType.None)); AllTargets.Add(new CharacterAccount("Hero Targets", 1, DamageType.None)); AllTargets.Add(new CharacterAccount("NonHero Targets", 1, DamageType.None)); AllTargets.Add(new CharacterAccount("Environment Targets", 1, DamageType.None)); AllTargets.Add(new CharacterAccount("Villain Targets", 1, DamageType.None)); }
private void DamageSubmit_ButtonClick(object sender, RoutedEventArgs e) { if (selectedCharacter.Incapped == false) { bool isNumeric = int.TryParse(tbDmgAmount.Text, out int amount); if (String.IsNullOrWhiteSpace(tbDmgAmount.Text) || !isNumeric) { tb_SubmitErrorMessageDamage.Text = "Please make sure that all entered values are valid"; } else { tb_SubmitErrorMessageDamage.Text = ""; switch (cbDamageAllTargetList.SelectedIndex) { case AllTargetsIndex: foreach (CharacterAccount target in NonHeroTargets) { DealDamage(amount, target); } foreach (CharacterAccount target in HeroTargets) { DealDamage(amount, target); } break; case HeroTargetsIndex: foreach (CharacterAccount target in HeroTargets) { DealDamage(amount, target); } break; case NonHeroTargetsIndex: foreach (CharacterAccount target in NonHeroTargets) { DealDamage(amount, target); } break; case EnvironmentTargetsIndex: foreach (CharacterAccount target in EnvironmentTargets) { DealDamage(amount, target); } break; case VillainTargetsIndex: foreach (CharacterAccount target in VillainTargets) { DealDamage(amount, target); } break; default: CharacterAccount to = (CharacterAccount)cbDamageAllTargetList.SelectedItem; DealDamage(amount, to); break; } reloading = true; AllTargets.Clear(); AddBaseIndicesToAllTargets(); cbDamageAllTargetList.SelectedIndex = 0; cbHealAllTargetList.SelectedIndex = 0; NonHeroTargets.Clear(); HeroTargets.Clear(); VillainTargets.Clear(); EnvironmentTargets.Clear(); foreach (CharacterAccount characterAccount in GameContainer.ActiveGame.HeroPlayers) { HeroTargets.Add(characterAccount); } foreach (CharacterAccount characterAccount in GameContainer.ActiveGame.HeroTargets) { if (!HeroTargets.Contains(characterAccount)) { HeroTargets.Add(characterAccount); } AllTargets.Add(characterAccount); } foreach (CharacterAccount characterAccount in GameContainer.ActiveGame.VillainTargets) { AllTargets.Add(characterAccount); NonHeroTargets.Add(characterAccount); VillainTargets.Add(characterAccount); } foreach (CharacterAccount characterAccount in GameContainer.ActiveGame.EnvCharacters) { AllTargets.Add(characterAccount); NonHeroTargets.Add(characterAccount); EnvironmentTargets.Add(characterAccount); } reloading = false; } } }