public void Spawn(Vector3 position) { pos.position = position; damage = infoTower.damage; attakSpeed = infoTower.attakSpeed; attakRange = infoTower.attakRange; typeTower = infoTower.typeTower; typeAttak = infoTower.typeAttak; render.material = standart; sound = GetComponent <AllSounds>(); sound.AddSound(); creation = false; AddCell((int)position.x, (int)position.y); }
private Sound(string audioNameIn, float volumeIn = 1f) { audioName = audioNameIn; volume = volumeIn; instances = new List <SoundEffectInstance>(); if (AllSounds == null) { AllSounds = new List <Sound>(); } AllSounds.Add(this); }