// Use this for initialization void Start() { setshared(); if (sharedobj.getIsGameStarted() == true) { //Debug.Log(sharedobj.getBallsVector3()); GameObject.Find("mainmenu").SetActive(false); //GameObject StartGame_temp = GameObject.Find("StartGame"); //GameObject.Find("StartGame").SetActive(true); setactive_Obj.SetActive(true); GameObject.Find("numbernowText").GetComponent <Text>().text = sharedobj.getCurentNumber().ToString(); GameObject.Find("timernowText").GetComponent <Text>().text = sharedobj.getTimerForEveryone().ToString(); //GameObject[] gg = new GameObject[sharedobj.getCountNum()]; //GameObject gg = new GameObject(); //gg= sharedobj.getTemp(); //gg = sharedobj.getBalls(); Debug.Log(";"); //GameObject.Find("setting").SetActive(false); //GameObject.Find("SetPlayers").SetActive(false); } //Debug.Log(PlayerPrefs.GetInt("IsGameStarted")); //Debug.Log(PlayerPrefs.GetInt("IsGameStarted1")); //Debug.Log(sharedobj.getIsGameStarted()); //if(PlayerPrefs.GetInt("IsGameStarted1") == 1) }
// Use this for initialization void Start() { GameObject gameSharedPreference = GameObject.FindGameObjectWithTag("GameSharedPublic"); //GameObject gameSharedPreference = GameObject.Find("GameShared"); sharedobj = gameSharedPreference.GetComponent <AllShared>(); if (sharedobj.getPlayersCount() != 1) { StartTime = float.Parse(sharedobj.getTimerForEveryone()); } else { StartTime = 0; } TimerText = GameObject.Find("Timer"); }