void Start() { m_characterInfomation = CharacterInfoManager.instance.m_playerInfo; // 캐릭터 정보를 받아온다. m_UserNameText.text = m_characterInfomation.m_strUserName; // 유저 닉네임 표시 m_LevelText.text = m_characterInfomation.m_iLevel.ToString(); m_expPercdentSlider.value = ((float)m_characterInfomation.m_iCurExp / (float)m_characterInfomation.m_iMaxExp); m_jamCountText.text = m_characterInfomation.m_iJam.ToString(); m_goldCountText.text = m_characterInfomation.m_iGold.ToString(); if (m_characterInfomation.m_eCharacterType == CHARACTER_TYPE.UNITY) // 캐릭터 타입을 받아와서 { m_characterMiniIcon.spriteName = "UnityChan1"; // 해당 캐릭터 아이콘 표시 m_strCharacterName = "UnityChan"; } if (m_characterInfomation.m_eCharacterType == CHARACTER_TYPE.AKAZA) // 캐릭터 타입을 받아와서 { m_characterMiniIcon.spriteName = "Akaza1"; // 해당 캐릭터 아이콘 표시 m_strCharacterName = "Akaza"; } m_infomationText.text = m_characterInfomation.m_strUserName + "\n\n" + m_strCharacterName + "\n\n" + m_characterInfomation.m_iLevel.ToString() + "\n\n" + m_characterInfomation.m_iCurExp.ToString() + "/" + m_characterInfomation.m_iMaxExp.ToString() + "\n\n" + m_characterInfomation.m_iMaxHp.ToString(); m_statusText.text = m_characterInfomation.m_iStr.ToString() + " (+" + m_characterInfomation.m_iWeaponStr.ToString() + ")\n\n" + m_characterInfomation.m_iDef.ToString() + " (+" + m_characterInfomation.m_iArmorDef.ToString() + ")"; }
void Start() { m_characterInfomation = CharacterInfoManager.instance.m_playerInfo; // 캐릭터 정보를 받아온다. m_characterInfomationMenu = GameObject.Find("ItemWindow").transform.Find("InfomationUI").gameObject; m_shopMenu = GameObject.Find("ItemWindow").transform.Find("ShopUI").gameObject; m_optionMenu = GameObject.Find("ItemWindow").transform.Find("OptionUI").gameObject; m_inventoryMenu = GameObject.Find("ItemWindow").transform.Find("InventoryUI").gameObject; if (m_characterInfomation.m_eCharacterType == CHARACTER_TYPE.UNITY) // 캐릭터 타입을 받아와서 { createLobbyCharacter(CHARACTER_TYPE.UNITY); // 캐릭터 프리팹 생성 } if (m_characterInfomation.m_eCharacterType == CHARACTER_TYPE.AKAZA) // 캐릭터 타입을 받아와서 { createLobbyCharacter(CHARACTER_TYPE.AKAZA); // 캐릭터 프리팹 생성 } }