示例#1
0
        public void TestBarbarianMeleeRageExpiration()
        {
            AllPlayers.Invalidate();
            AllFeatures.Invalidate();
            History.TimeClock = new DndTimeClock();
            Character fred = AllPlayers.GetFromId(PlayerID.Fred);
            DndGame   game = DndGame.Instance;

            game.GetReadyToPlay();
            game.AddPlayer(fred);
            game.Start();

            fred.StartTurnResetState();
            AssignedFeature barbarianMelee = fred.GetFeature("BarbarianMelee");

            Assert.IsFalse(barbarianMelee.ShouldActivateNow());

            fred.ActivateFeature("WildSurgeRage");
            PlayerActionShortcut greataxe = fred.GetShortcut("Greataxe");

            fred.Use(greataxe);

            Assert.IsTrue(barbarianMelee.ShouldActivateNow());

            // Now test alarm system to turn off rage after one minute....
            History.TimeClock.Advance(DndTimeSpan.FromSeconds(59));
            Assert.IsTrue(barbarianMelee.ShouldActivateNow());
            History.TimeClock.Advance(DndTimeSpan.FromSeconds(1));
            Assert.IsFalse(barbarianMelee.ShouldActivateNow());
        }
示例#2
0
        public void TestBarbarianMeleeDeactivate()
        {
            AllPlayers.Invalidate();
            AllFeatures.Invalidate();
            DndGame game = DndGame.Instance;

            game.GetReadyToPlay();
            Character fred = AllPlayers.GetFromId(PlayerID.Fred);

            game.AddPlayer(fred);
            game.Start();

            PlayerActionShortcut greataxe = fred.GetShortcut("Greataxe");

            fred.Use(greataxe);

            CharacterClass barbarianClass = fred.Classes.FirstOrDefault(x => x.Name == "Barbarian");

            Assert.IsNotNull(barbarianClass);
            barbarianClass.Level = 16;
            fred.ResetPlayerActionBasedState();

            Assert.AreEqual(0, fred.damageOffsetThisRoll);

            fred.ActivateFeature("WildSurgeRage");
            Assert.AreEqual(0, fred.damageOffsetThisRoll);
            fred.Use(greataxe);
            Assert.AreEqual(4, fred.damageOffsetThisRoll);

            AssignedFeature rageFeature = fred.GetFeature("WildSurgeRage");

            Assert.IsTrue(rageFeature.Feature.IsActive);

            Expressions.Do("Set(_rage,false)", fred);

            Assert.IsFalse(rageFeature.Feature.IsActive);
            Assert.IsFalse(fred.GetFeature("BarbarianMelee").Feature.IsActive);
            fred.Use(greataxe);
            Assert.IsFalse(fred.GetFeature("BarbarianMelee").Feature.IsActive);

            Assert.AreEqual(0, fred.damageOffsetThisRoll);


            fred.ActivateFeature("WildSurgeRage");
            Assert.IsTrue(fred.GetFeature("BarbarianMelee").Feature.IsActive);
            Assert.AreEqual(4, fred.damageOffsetThisRoll);

            fred.DeactivateFeature("WildSurgeRage");
            Assert.IsFalse(fred.GetFeature("BarbarianMelee").Feature.IsActive);
            Assert.AreEqual(0, fred.damageOffsetThisRoll);
        }
示例#3
0
        private static Character StartNewGame(string playerClass, int level, string weapon = null)
        {
            AllPlayers.Invalidate();
            AllFeatures.Invalidate();
            DndGame game = DndGame.Instance;

            game.GetReadyToPlay();
            Character player = PlayerHelper.GetPlayerAtLevel(playerClass, level);

            game.AddPlayer(player);
            if (weapon != null)
            {
                player.AddWeapon(weapon);
            }
            game.Start();
            return(player);
        }
示例#4
0
        public void TestSpellRangeTest()
        {
            Spell chaosBolt = AllSpells.Get(SpellNames.ChaosBolt);

            AllPlayers.Invalidate();
            AllFeatures.Invalidate();
            DndGame game = DndGame.Instance;

            game.GetReadyToPlay();
            Character sorcerer = PlayerHelper.GetPlayerAtLevel("Sorcerer", 6);

            sorcerer.name = "Mark";
            game.AddPlayer(sorcerer);
            Monster joe = MonsterBuilder.BuildVineBlight("Joe");

            game.AddCreature((Creature)joe);
            game.Start();

            PositionCreatures(@"
┌───────────────┐
│               │
│               │
│           M   │
│               │
│               └───────────────┐
│                               │
│                                       │
│                               │
│                               │
│               ┌───────────────┘
│           J   │
│               │
│               │
│               │
│               │
└───────────────┘", game.AllCreatures);
            Assert.AreEqual(40, sorcerer.CanCast(chaosBolt).DistanceTo(joe));
            Assert.IsTrue(sorcerer.CanCast(chaosBolt).At(joe));


            PositionCreatures(@"
┌───────────────┐
│               │
│               │
│           M   │
│               │
│               └───────────────┐
│                               │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                               │
│                               │
│               ┌───────────────┘
│           J   │
│               │
│               │
│               │
│               │
└───────────────┘", game.AllCreatures);

            Assert.AreEqual(125, sorcerer.CanCast(chaosBolt).DistanceTo(joe));
            Assert.IsFalse(sorcerer.CanCast(chaosBolt).At(joe));
        }