示例#1
0
        /// <summary>
        /// Draws the property.
        /// </summary>
        protected override void DrawPropertyGroupLayout(InspectorProperty property, TitleGroupAttribute attribute, GUIContent label)
        {
            PropertyContext <TitleContext> context;

            if (property.Context.Get(this, "Title", out context))
            {
                context.Value = new TitleContext()
                {
                    TitleHelper    = new StringMemberHelper(property.ParentType, attribute.GroupName),
                    SubtitleHelper = new StringMemberHelper(property.ParentType, attribute.Subtitle),
                };
            }

            if (property != property.Tree.GetRootProperty(0))
            {
                EditorGUILayout.Space();
            }

            AllEditorGUI.Title(context.Value.TitleHelper.GetString(property), context.Value.SubtitleHelper.GetString(property), (TextAlignment)(int)attribute.Alignment, attribute.HorizontalLine, attribute.BoldTitle);

            GUIHelper.PushIndentLevel(EditorGUI.indentLevel + (attribute.Indent ? 1 : 0));
            for (int i = 0; i < property.Children.Count; i++)
            {
                property.Children[i].Draw();
            }
            GUIHelper.PopIndentLevel();
        }
示例#2
0
        protected override void DrawPropertyLayout(InspectorProperty property, TitleAttribute attribute, GUIContent label)
        {
            var context = property.Context.Get <TitleContext>(this, "TitleContext", (TitleContext)null);

            if (context.Value == null)
            {
                context.Value             = new TitleContext();
                context.Value.TitleHelper = new StringMemberHelper(property.ParentType, attribute.Title,
                                                                   ref context.Value.ErrorMessage);
                context.Value.SubtitleHelper = new StringMemberHelper(property.ParentType, attribute.Subtitle,
                                                                      ref context.Value.ErrorMessage);
            }

            // Don't draw added emtpy space for the first property.
            if (property != property.Tree.GetRootProperty(0))
            {
                EditorGUILayout.Space();
            }

            if (context.Value.ErrorMessage != null)
            {
                AllEditorGUI.ErrorMessageBox(context.Value.ErrorMessage);
            }
            else
            {
                AllEditorGUI.Title(
                    context.Value.TitleHelper.GetString(property),
                    context.Value.SubtitleHelper.GetString(property),
                    (TextAlignment)attribute.TitleAlignment,
                    attribute.HorizontalLine,
                    attribute.Bold, attribute.TextColor);
            }
            CallNextDrawer(property, label);
        }
示例#3
0
        private void OnGUI()
        {
            GUILayout.BeginArea(new Rect(10f, 10f, this.position.width - 20f, this.position.height - 5f));
#if ODIN_TRIAL_VERSION
            AllEditorGUI.Title(
                "ODIN Inspector & Serializer",
                OdinTrialVersionInfo.TrialVersionName,
                TextAlignment.Left,
                true);
#else
            AllEditorGUI.Title("ODIN Inspector & Serializer", null, TextAlignment.Left, true);
#endif
            DrawAboutGUI();
            GUILayout.EndArea();
            this.RepaintIfRequested();
        }
示例#4
0
        /// <summary>
        /// Draws the property.
        /// </summary>
        protected override void DrawPropertyGroupLayout(InspectorProperty property, HorizontalGroupAttribute attribute, GUIContent label)
        {
            var context = property.Context.Get(this, "Context", (Context)null);

            if (context.Value == null)
            {
                context.Value = new Context();
                if (attribute.Title != null)
                {
                    context.Value.TitleHelper = new StringMemberHelper(property.ParentType, attribute.Title);
                }

                context.Value.Widths      = new float[property.Children.Count];
                context.Value.MinWidths   = new float[property.Children.Count];
                context.Value.MaxWidths   = new float[property.Children.Count];
                context.Value.LabelWidths = new float[property.Children.Count];
                context.Value.Margins     = new Vector2[property.Children.Count];
                context.Value.Paddings    = new Vector2[property.Children.Count];

                float percentageAllocated = 0;
                for (int i = 0; i < property.Children.Count; i++)
                {
                    var child = property.Children[i];
                    var attr  = child.Children.Recurse()
                                .Append(child)
                                .SelectMany(a => a.Info.GetAttributes <HorizontalGroupAttribute>())
                                .FirstOrDefault(x => x.GroupID == attribute.GroupID);

                    if (attr == null)
                    {
                        context.Value.Widths[i] = -1;
                    }
                    else
                    {
                        context.Value.Widths[i]      = attr.Width;
                        context.Value.MinWidths[i]   = attr.MinWidth;
                        context.Value.MaxWidths[i]   = attr.MaxWidth;
                        context.Value.LabelWidths[i] = attr.LabelWidth;

                        if (attr.Width > 0 && attr.Width < 1)
                        {
                            context.Value.ContainsPercentageWidth++;
                            percentageAllocated += attr.Width;

                            // If we allocate 100% there is no way to resize the window down.
                            // In those cases, we convert the attribute to adjust itself automatically and Unity will ensure that
                            // that it reaches the 100% for us.
                            if (percentageAllocated >= 0.97)
                            {
                                percentageAllocated    -= attr.Width;
                                context.Value.Widths[i] = 0;
                                attr.Width = 0;
                            }
                        }

                        if (attr.MinWidth > 0 && attr.MinWidth <= 1)
                        {
                            context.Value.ContainsPercentageWidth++;

                            percentageAllocated += attr.MinWidth;
                            // Same thing for MinWidth.
                            if (percentageAllocated >= 0.97)
                            {
                                percentageAllocated       -= attr.MinWidth;
                                context.Value.MinWidths[i] = 0;
                                attr.MinWidth = 0;
                            }
                        }

                        context.Value.Margins[i]  = new Vector2(attr.MarginLeft, attr.MarginRight);
                        context.Value.Paddings[i] = new Vector2(attr.PaddingLeft, attr.PaddingRight);
                    }
                }
            }

            if (context.Value.TitleHelper != null)
            {
                if (context.Value.TitleHelper.ErrorMessage != null)
                {
                    AllEditorGUI.ErrorMessageBox(context.Value.TitleHelper.ErrorMessage);
                }
                else
                {
                    AllEditorGUI.Title(context.Value.TitleHelper.GetString(property), null, TextAlignment.Left, false);
                }
            }

            AllEditorGUI.BeginIndentedHorizontal(GUILayoutOptions.ExpandWidth(false));
            {
                if (Event.current.type == EventType.Repaint)
                {
                    var newWidth = GUIHelper.GetCurrentLayoutRect().width;

                    if (context.Value.TotalWidth != newWidth)
                    {
                        GUIHelper.RequestRepaint();
                    }

                    context.Value.TotalWidth = newWidth;
                }

                for (int i = 0; i < property.Children.Count; i++)
                {
                    float   width, minWidth, maxWidth;
                    Vector2 padding, margin;

                    if (context.Value.ContainsPercentageWidth > 1 && context.Value.TotalWidth == 0)
                    {
                        width    = 20; // Start small and expand next frame. Instead of starting to big and slowly getting smaller.
                        minWidth = 0;
                        maxWidth = 0;
                        padding  = new Vector2();
                        margin   = new Vector2();
                    }
                    else
                    {
                        width    = context.Value.Widths[i];
                        minWidth = context.Value.MinWidths[i];
                        maxWidth = context.Value.MaxWidths[i];
                        margin   = context.Value.Margins[i];
                        padding  = context.Value.Paddings[i];

                        if (padding.x > 0 && padding.x <= 1)
                        {
                            padding.x = padding.x * context.Value.TotalWidth;
                        }
                        if (padding.y > 0 && padding.y <= 1)
                        {
                            padding.y = padding.y * context.Value.TotalWidth;
                        }
                        if (margin.x > 0 && margin.x <= 1)
                        {
                            margin.x = margin.x * context.Value.TotalWidth;
                        }
                        if (margin.y > 0 && margin.y <= 1)
                        {
                            margin.y = margin.y * context.Value.TotalWidth;
                        }


                        if (width <= 1)
                        {
                            width = width * context.Value.TotalWidth;
                        }

                        width -= padding.x + padding.y;

                        if (minWidth > 0)
                        {
                            if (minWidth <= 1)
                            {
                                minWidth = minWidth * context.Value.TotalWidth;
                            }
                            minWidth -= padding.x + padding.y;
                        }

                        if (maxWidth > 0)
                        {
                            if (maxWidth <= 1)
                            {
                                maxWidth = maxWidth * context.Value.TotalWidth;
                            }
                            maxWidth -= padding.x + padding.y;
                        }
                    }

                    GUILayoutOptions.GUILayoutOptionsInstance options = null;

                    if (minWidth > 0)
                    {
                        options = GUILayoutOptions.MinWidth(minWidth);
                    }
                    if (maxWidth > 0)
                    {
                        options = options == null?GUILayoutOptions.MaxWidth(maxWidth) : options.MaxWidth(maxWidth);
                    }
                    if (options == null)
                    {
                        options = GUILayoutOptions.Width(width < 0 ? 0 : width);
                    }

                    var prevFieldWidth = EditorGUIUtility.fieldWidth;
                    EditorGUIUtility.fieldWidth = 40;
                    GUILayout.Space(margin.x + padding.x);
                    GUILayout.BeginVertical(options);
                    GUILayout.Space(0);
                    if (attribute.LabelWidth > 0)
                    {
                        GUIHelper.PushLabelWidth(attribute.LabelWidth);
                    }
                    InspectorUtilities.DrawProperty(property.Children[i], property.Children[i].Label);
                    if (attribute.LabelWidth > 0)
                    {
                        GUIHelper.PopLabelWidth();
                    }
                    GUILayout.Space(0);
                    GUILayout.EndVertical();
                    EditorGUIUtility.fieldWidth = prevFieldWidth;
                    GUILayout.Space(margin.y + padding.y);
                }
            }
            AllEditorGUI.EndIndentedHorizontal();
        }
示例#5
0
 private void DrawTitle()
 {
     AllEditorGUI.Title("这个是直接切换每个项 例:  [TabGroup(\"1个类\")]", "", TextAlignment.Center, true);
 }
示例#6
0
 private void DrawTitle()
 {
     AllEditorGUI.Title("1. Title      记得使用 #if UNITY_EDITOR", "", TextAlignment.Left, false);
 }