示例#1
0
        private IEnumerator AnimateMe(float speed)
        {
            StartCoroutine(AllAnimations.SimpleLerp(gameObject, movePosList.Peek(), speed));
            movePosList.Dequeue();
            if (movePosList.Count > 0)
            {
                yield return(new WaitForSeconds(speed + 0.01f));

                AnimationStart(speed);
            }
        }
示例#2
0
        public MainWindow()
        {
            InitializeComponent();

            CreateLeds(ChristmasLightsController.Setup());

            AnimationDropDown.ItemsSource = AllAnimations.Values;

            var x = string.Join("\n", AllAnimations.Select(a => $"{a.Key}:{a.Value}"));

            _lastLoop = DateTime.Now;
            _timer    = new DispatcherTimer {
                Interval = TimeSpan.FromMilliseconds(50)
            };
            _timer.Tick += Loop;
            _timer.Start();
        }
示例#3
0
 private static void BuildFromContext()
 {
     switch( Context )
     {
         case Context.US_PSP:
             Abilities = new AllAbilities( PSPResources.Binaries.Abilities, PSPResources.Binaries.AbilityEffects, PSPResources.Binaries.ItemAbilityEffects, PSPResources.Binaries.ReactionAbilityEffects );
             AbilityAnimations = new AllAnimations( Context, PSPResources.Binaries.AbilityAnimations, PSPResources.Binaries.AbilityAnimations );
             Items = new AllItems(
                 PSPResources.Binaries.OldItems,
                 PSPResources.Binaries.NewItems );
             ItemAttributes = new AllItemAttributes(
                 PSPResources.Binaries.OldItemAttributes,
                 PSPResources.Binaries.NewItemAttributes );
             Jobs = new AllJobs( Context, PSPResources.Binaries.Jobs );
             JobLevels = new JobLevels( Context, PSPResources.Binaries.JobLevels,
                 new JobLevels( Context, PSPResources.Binaries.JobLevels ) );
             SkillSets = new AllSkillSets( Context, PSPResources.Binaries.SkillSets,
                 PSPResources.Binaries.SkillSets );
             MonsterSkills = new AllMonsterSkills( PSPResources.Binaries.MonsterSkills );
             ActionMenus = new AllActionMenus( PSPResources.Binaries.ActionEvents, Context );
             StatusAttributes = new AllStatusAttributes( PSPResources.Binaries.StatusAttributes );
             InflictStatuses = new AllInflictStatuses( PSPResources.Binaries.InflictStatuses );
             PoachProbabilities = new AllPoachProbabilities( PSPResources.Binaries.PoachProbabilities );
             ENTDs = new AllENTDs( PSPResources.Binaries.ENTD1, PSPResources.Binaries.ENTD2, PSPResources.Binaries.ENTD3, PSPResources.Binaries.ENTD4, PSPResources.Binaries.ENTD5 );
             MoveFind = new AllMoveFindItems( Context, PSPResources.Binaries.MoveFind, new AllMoveFindItems( Context, PSPResources.Binaries.MoveFind ) );
             StoreInventories = new AllStoreInventories( Context, PSPResources.Binaries.StoreInventories, PSPResources.Binaries.StoreInventories );
             Propositions = new AllPropositions( PSPResources.Binaries.Propositions, PSPResources.Binaries.Propositions, false );
             break;
         case Context.US_PSX:
             Abilities = new AllAbilities( PSXResources.Binaries.Abilities, PSXResources.Binaries.AbilityEffects, PSXResources.Binaries.ItemAbilityEffects, PSXResources.Binaries.ReactionAbilityEffects );
             AbilityAnimations = new AllAnimations( Context, PSXResources.Binaries.AbilityAnimations, PSXResources.Binaries.AbilityAnimations );
             Items = new AllItems( PSXResources.Binaries.OldItems, null );
             ItemAttributes = new AllItemAttributes( PSXResources.Binaries.OldItemAttributes, null );
             Jobs = new AllJobs( Context, PSXResources.Binaries.Jobs );
             JobLevels = new JobLevels( Context, PSXResources.Binaries.JobLevels,
                 new JobLevels( Context, PSXResources.Binaries.JobLevels ) );
             SkillSets = new AllSkillSets( Context, PSXResources.Binaries.SkillSets,
                 PSXResources.Binaries.SkillSets );
             MonsterSkills = new AllMonsterSkills( PSXResources.Binaries.MonsterSkills );
             ActionMenus = new AllActionMenus( PSXResources.Binaries.ActionEvents, Context );
             StatusAttributes = new AllStatusAttributes( PSXResources.Binaries.StatusAttributes );
             InflictStatuses = new AllInflictStatuses( PSXResources.Binaries.InflictStatuses );
             PoachProbabilities = new AllPoachProbabilities( PSXResources.Binaries.PoachProbabilities );
             ENTDs = new AllENTDs( PSXResources.Binaries.ENTD1, PSXResources.Binaries.ENTD2, PSXResources.Binaries.ENTD3, PSXResources.Binaries.ENTD4 );
             MoveFind = new AllMoveFindItems( Context, PSXResources.Binaries.MoveFind, new AllMoveFindItems( Context, PSXResources.Binaries.MoveFind ) );
             StoreInventories = new AllStoreInventories( Context, PSXResources.Binaries.StoreInventories, PSXResources.Binaries.StoreInventories );
             Propositions = new AllPropositions( PSXResources.Binaries.Propositions, PSXResources.Binaries.Propositions, false );
             break;
         default:
             throw new ArgumentException();
     }
 }
示例#4
0
        private static void LoadDataFromBytes(
            IList<byte> abilities, IList<byte> abilityEffects, IList<byte> itemAbilityEffects, IList<byte> reactionEffects, IList<byte> abilityAnimations,
            IList<byte> oldItems, IList<byte> oldItemAttributes,
            IList<byte> newItems, IList<byte> newItemAttributes,
            IList<byte> jobs, IList<byte> jobLevels,
            IList<byte> skillSets, IList<byte> monsterSkills,
            IList<byte> actionMenus,
            IList<byte> statusAttributes, IList<byte> inflictStatuses,
            IList<byte> poach,
            IList<byte> entd1, IList<byte> entd2, IList<byte> entd3, IList<byte> entd4, IList<byte> entd5,
            IList<byte> moveFind,
            IList<byte> inventories, 
            IList<byte> propositions, bool brokenLevelBonuses )
        {
            try
            {
                bool psp = Context == Context.US_PSP;
                var Abilities = new AllAbilities( abilities, abilityEffects, itemAbilityEffects, reactionEffects );
                var AbilityAnimations = new AllAnimations( Context, abilityAnimations, psp ? PSPResources.Binaries.AbilityAnimations : PSXResources.Binaries.AbilityAnimations );
                var Items = new AllItems( oldItems, newItems != null ? newItems : null );
                var ItemAttributes = new AllItemAttributes( oldItemAttributes, newItemAttributes != null ? newItemAttributes : null );
                var Jobs = new AllJobs( Context, jobs );
                var JobLevels = new JobLevels( Context, jobLevels,
                    new JobLevels( Context, Context == Context.US_PSP ? PSPResources.Binaries.JobLevels : PSXResources.Binaries.JobLevels ) );
                var SkillSets = new AllSkillSets( Context, skillSets,
                    Context == Context.US_PSP ? PSPResources.Binaries.SkillSets : PSXResources.Binaries.SkillSets );
                var MonsterSkills = new AllMonsterSkills( monsterSkills );
                var ActionMenus = new AllActionMenus( actionMenus, Context );
                var StatusAttributes = new AllStatusAttributes( statusAttributes );
                var InflictStatuses = new AllInflictStatuses( inflictStatuses );
                var PoachProbabilities = new AllPoachProbabilities( poach );
                var ENTDs = psp ? new AllENTDs( entd1, entd2, entd3, entd4, entd5 ) : new AllENTDs( entd1, entd2, entd3, entd4 );
                var MoveFind = new AllMoveFindItems( Context, moveFind, new AllMoveFindItems( Context, psp ? PSPResources.Binaries.MoveFind : PSXResources.Binaries.MoveFind ) );
                var StoreInventories = new AllStoreInventories( Context, inventories, psp ? PSPResources.Binaries.StoreInventories : PSXResources.Binaries.StoreInventories );
                var Propositions = new AllPropositions( propositions, psp ? PSPResources.Binaries.Propositions : PSXResources.Binaries.Propositions, brokenLevelBonuses );
                FFTPatch.Propositions = Propositions;

                FFTPatch.Abilities = Abilities;
                FFTPatch.AbilityAnimations = AbilityAnimations;
                FFTPatch.Items = Items;
                FFTPatch.ItemAttributes = ItemAttributes;
                FFTPatch.Jobs = Jobs;
                FFTPatch.JobLevels = JobLevels;
                FFTPatch.SkillSets = SkillSets;
                FFTPatch.MonsterSkills = MonsterSkills;
                FFTPatch.ActionMenus = ActionMenus;
                FFTPatch.StatusAttributes = StatusAttributes;
                FFTPatch.InflictStatuses = InflictStatuses;
                FFTPatch.PoachProbabilities = PoachProbabilities;
                FFTPatch.ENTDs = ENTDs;
                FFTPatch.MoveFind = MoveFind;
                FFTPatch.StoreInventories = StoreInventories;
            }
            catch( Exception )
            {
                throw new LoadPatchException();
            }
        }
示例#5
0
        public void UpdateView(AllAnimations animations)
        {
            dataGridView1.DataSource = null;

            dataGridView1.DataSource = new MyBindingList(new List <Animation>(animations.Animations));
        }