void Start() { register = transform.parent.GetComponent <AlgaeRegister>(); prefab = register.prefab; if (active) { spawn(); } }
void Start() { registry = transform.parent.gameObject.GetComponent <BoidRegister>(); registry.register(this); rb = GetComponent <Rigidbody>(); chlorine = registry.maxChlorine; power = registry.maxPower; algaeCluster = registry.algaeCluster; chlorineClouds = registry.chlorineClouds; boids = new HashSet <BoidController>(); cluster = new HashSet <AlgaeController>(); clouds = new HashSet <ChlorineController>(); closestChunk = Vector3.zero; }
public void spawnAlgae() { float pondRadius = pondSize / 2; register = GetComponent <AlgaeRegister>(); register.purge(); offset = new Vector3(pondRadius, pondRadius, pondRadius); pondRadius -= 10; for (int i = 0; i < numberOfClusters; i++) { Vector3 clusterPostion = Random.insideUnitSphere * pondRadius; for (int j = 0; j < averageAlgaePerCluster; j++) { Vector3 algaePosition = Random.insideUnitSphere * clusterSize; GameObject algae = (GameObject)Instantiate(prefab, clusterPostion + algaePosition + offset, Quaternion.identity); algae.transform.parent = transform; } } }
void Start() { registry = transform.parent.gameObject.GetComponent <AlgaeRegister>(); registry.register(this); }