// Start is called before the first frame update void Start() { MasterController.Instance.CheckPointReached += RecordCurrentState; MasterController.Instance.RevertToPreviousCheckPoint += RevertToPreviousCheckPoint; lm = GetComponent <LightManager>(); pControl = FindObjectOfType <AlexanderController>(); pControl.PlayerIsInsideDarkness += DecreaseCourage; sd = FindObjectOfType <ShadowDetector>(); courageGauge.minValue = minHealth; courageGauge.maxValue = maxHealth; //courageGauge.value = courageGauge.maxValue; DrawHealthBar(); //StartCoroutine(IncreaseCourage()); }
private void Start() { player = FindObjectOfType <AlexanderController>(); originalFieldOfView = Camera.main.fieldOfView; }