示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        alexBolitas = GameObject.Find("Particle System").GetComponent <AlexScript>();
        alexSonido  = GameObject.Find("Audio Source").GetComponent <AlexSonido>();
        alexCubito  = GetComponent <Renderer>();
        GameObject gameObject  = new GameObject();
        GameObject gameObject2 = new GameObject();

        linea  = gameObject.AddComponent <LineRenderer>();
        linea2 = gameObject2.AddComponent <LineRenderer>();
        linea.SetPosition(0, new Vector3(4, 0, -40));
        linea2.SetPosition(0, new Vector3(-36, 0, 0));
        linea.material = new Material(Shader.Find("Sprites/Default")); linea2.material = new Material(Shader.Find("Sprites/Default"));
        linea.SetWidth(1, 1);
        linea2.SetWidth(1, 1);
    }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     alexBolitas = GameObject.Find("Particle System").GetComponent <AlexScript>();
     alexSonido  = GameObject.Find("Audio Source").GetComponent <AlexSonido>();
     alexCubito  = GetComponent <Renderer>();
 }
示例#3
0
 // Start is called before the first frame update
 void Start()
 {
     alexSonido = GameObject.Find("Audio Source").GetComponent <AlexSonido>();
     alexBolita = GetComponent <ParticleSystem>();
 }