void OnTriggerEnter(Collider collider) { if (collider.CompareTag("Player")) { alexDialogue.AlexsObservations("PrivateConversationComing"); } }
public void OnDrop(PointerEventData eventData) { Debug.Log(eventData.pointerDrag.name + "was dropped on" + gameObject.name); Draggable draggableItem = eventData.pointerDrag.GetComponent <Draggable> (); if (draggableItem != null && !gameObject.CompareTag("UseSlot")) { draggableItem.originalParent = this.transform; //tengo que referenciar el hidden object y decir que es null //19/6 VOY A HACER QUE LA MAINTENANCE KEY SE DUPLIQUE AÑADA AL INVENTARIO DEL PRESENTE AL METERLLA EN UN SLOT if (draggableItem.name.Contains("MaintenanceKey") && gameController.moment == 1 && gameController.maintenanceKeyAux == false) { inventory.AddMaintenanceKeyOnDrop(); Debug.Log("Anadiendo MaintenanceKey"); gameController.maintenanceKeyAux = true; } if (draggableItem.name.Contains("AccessCard") && gameController.moment == 1 && gameController.accessCardAddedAux == false) { inventory.AddAccessCardOnDrop(); gameController.accessCardAddedAux = true; } if (inventory.hideAndRecoverSlotGo.gameObject.activeInHierarchy) { hideAndRecoverObjectReference = hideAndRecoverSlot.GetComponent <HideAndRecoverSlot> (); //hideAndRecoverObjectReference.referenceObject = null; hiddenObjectString = hideAndRecoverObjectReference.referenceObject.GetComponent <HideAndRecover> (); //hideAndRecoverObjectReference.hasReference = false; hiddenObjectString.hiddenItem = null; hiddenObjectString.hasHiddenItem = false; //hiddenObjectstring.hiddenItem = null; } } if (gameObject.CompareTag("UseSlot")) { if (keyItem == "CardItem" && eventData.pointerDrag.CompareTag("CardItem")) { if (levelManager.firstDoorAux == true) { levelManager.PlayLevelAnim("SecondDoor"); Destroy(eventData.pointerDrag); slotOnEnter.SetActive(false); inventory.CloseInventory(); Destroy(gameController.toPointGameObject); } if (levelManager.firstDoorAux == false) { // //inventory.itemsMoment0.Remove[0]; // levelManager.PlayLevelAnim("FirstDoor"); Destroy(eventData.pointerDrag); slotOnEnter.SetActive(false); inventory.CloseInventory(); firstDoorAux = true; levelManager.firstDoorAux = true; } } else if (keyItem == "CardItem" && !eventData.pointerDrag.CompareTag("CardItem")) { Debug.Log("NO ES ESTE OBJETO"); } if (keyItem == "Coin" && eventData.pointerDrag.name.Contains("Coin")) { levelManager.coffeeInteraction.SetActive(true); Destroy(eventData.pointerDrag); slotOnEnter.SetActive(false); inventory.CloseInventory(); } else if (keyItem == "Coin" && !eventData.pointerDrag.name.Contains("Coin")) { Debug.Log("NO CAFE"); } if (keyItem == "Coffee" && eventData.pointerDrag.name.Contains("Coffee")) { Destroy(eventData.pointerDrag); slotOnEnter.SetActive(false); inventory.CloseInventory(); Debug.Log("DESAPARECEN LOS ESCOMBROS"); levelManager.DestroyDebris(); inventory.itemsMoment0.Remove("Coffee"); alexMonologue.AlexsObservations("DestroyDebris"); } else if (keyItem == "Coffee" && !eventData.pointerDrag.name.Contains("Coffee")) { Debug.Log("POR QUÉ PONDRÍA CAFE AQUI"); } if (keyItem == "Stethoscope" && eventData.pointerDrag.name.Contains("Stethoscope")) { Destroy(eventData.pointerDrag); slotOnEnter.SetActive(false); inventory.CloseInventory(); Debug.Log("ESCUCHAR A TRAVES DE LA PUERTA"); //AQUI VA LA LINEA QUE COMIENZA EL DIALOGO PRIVADO levelManager.ListenToPrivateConversation(); } else if (keyItem == "Stethoscope" && !eventData.pointerDrag.name.Contains("Stethoscope")) { Debug.Log("Poner eso el la puerta sería totalmente inutil"); } if (keyItem == "MaintenanceKey" && eventData.pointerDrag.name.Contains("MaintenanceKey") && levelManager.lightPanelDone == false && !gameController.toPointGameObject.name.Contains("Elevator")) { Destroy(eventData.pointerDrag); slotOnEnter.SetActive(false); inventory.CloseInventory(); Debug.Log("Abrir Maintenance Door Present + panel"); //AQUI VA LA LINEA QUE ABRE PANEL levelManager.OpenEnergyPanel(); } else if (keyItem == "MaintenanceKey" && !eventData.pointerDrag.name.Contains("MaintenanceKey")) { Debug.Log("No creo que esto me ayude a abrir la puerta"); } if (keyItem == "MaintenanceKey" && eventData.pointerDrag.name.Contains("MaintenanceKey") && levelManager.lightPanelDone == true) { Destroy(eventData.pointerDrag); slotOnEnter.SetActive(false); inventory.CloseInventory(); Debug.Log("Pasar a siguiente fase"); SceneManager.LoadScene("ThanksForPlaying"); //AQUI VA LA LINEA DE PASAR A SIGUIENTE FASE. METEMOS LA LLAVE Y PARA ABAJO } else if (keyItem == "MaintenanceKey" && !eventData.pointerDrag.name.Contains("MaintenanceKey")) { Debug.Log("No creo que esto me ayude a abrir la puerta"); } else if ((keyItem == "MaintenanceKey" && eventData.pointerDrag.name.Contains("MaintenanceKey") && levelManager.lightPanelDone == false)) { Debug.Log("TODAVIA NO ESTÁ DADA LA LUZ DE ESTA PLANTA"); } if (keyItem == "Screwdriver" && eventData.pointerDrag.name.Contains("Screwdriver")) { Destroy(eventData.pointerDrag); slotOnEnter.SetActive(false); inventory.CloseInventory(); levelManager.FixLightTubes(); } else if (keyItem == "Screwdriver" && !eventData.pointerDrag.name.Contains("Screwdriver")) { Debug.Log("No creo que un destornillador me ayude"); } } }
void GetToItem() { if (isOn && Input.GetKeyDown(KeyCode.Mouse0)) { if (Vector3.Distance(closePosition.transform.position, player.transform.position) < closePositionDistance) { if (gameObject.name.Contains("AccessCard") && inventory.card1 == false) { inventory.card1 = true; inventory.AddItem("AccessCard", true); //añado item a el hud de inventario if (alexsMonologue.stringIndex >= 9) { //alexsMonologue.AlexsObservations ("FirstCard"); //gameController.ableToTravel = false; alexsMonologue.block++; gameController.ShowTutorialLockedIcon("PlantPotIcons"); } Destroy(gameObject); } if (gameObject.name.Contains("Stethoscope")) { inventory.AddItem("Stethoscope", true); //añado item a el hud de inventario Destroy(gameObject); } if (gameObject.name.Contains("CoinFalse")) { alexsMonologue.AlexsObservations("NoMoney"); Destroy(gameObject); } if (gameObject.name.Contains("CoinTrue")) { alexsMonologue.AlexsObservations("MoneyFound"); inventory.AddItem("Coin", true); Destroy(gameObject); } if (gameObject.name.Contains("Coffee")) { alexsMonologue.AlexsObservations("Coffee"); inventory.AddItem("Coffee", true); Destroy(gameObject); } if (gameObject.name.Contains("MaintenanceKey")) { alexsMonologue.AlexsObservations("MaintenanceKey"); inventory.AddItem("MaintenanceKey", true); Destroy(gameObject); } if (gameObject.name.Contains("Screwdriver")) { alexsMonologue.AlexsObservations("Screwdriver"); inventory.AddItem("Screwdriver", true); Destroy(gameObject); } } else { moveToClosePosition = true; //COMENTADO PARA METERLO EN EL IF } } if (moveToClosePosition == true && Vector3.Distance(closePosition.transform.position, player.transform.position) > closePositionDistance) { player.transform.position = Vector3.MoveTowards(player.transform.position, new Vector3(closePosition.transform.position.x, player.transform.position.y, closePosition.transform.position.z), moveSpeed * Time.deltaTime); Debug.Log("MOVIENDOSE AL OBJETIVO"); //Vector3 elnuevo =Vector3.Scale(closePosition.transform.position, new Vector3(1,0,1)) //ESTA LINEA DE ARRIBA LA HIZO BEÑAT. MULTIPLICA VECTORES. SI PONES EN UNO "0", EL VALOR CON EL QUE MULTILPIQUE SERÁ 0 characterBehaviour.LookTowards(closePosition.transform); characterBehaviour.GoToPoint(true); } if (Vector3.Distance(closePosition.transform.position, player.transform.position) < closePositionDistance) { characterBehaviour.goingToPoint = false; characterBehaviour.GoToPoint(false); //Debug.Log ("PARAAAAAAA"); } if (moveToClosePosition == true && Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.D)) { moveToClosePosition = false; } if (Vector3.Distance(closePosition.transform.position, player.transform.position) < closePositionDistance) { isPlayerClose = true; //Debug.Log ("PLAYER CLOSSSE"); } else { isPlayerClose = false; } }
void GetToInteraction() { if (isOn && Input.GetKeyDown(KeyCode.Mouse0)) { if (Vector3.Distance(closePosition.transform.position, player.transform.position) < closePositionDistance) { gameController.Inventory(); inventory.canUseObject = true; if (gameObject.name == "DoorLock") { //Debug.Log ("Funciona"); useSlot.keyItem = "CardItem"; if (firstTimeInteraction == true) // && alexMonologue.stringIndex >= 10 { alexMonologue.AlexsObservations("FirstDoor"); firstTimeInteraction = false; //ELIMINADO EL 26/04 PARA NO TRIGGEREAR EL GUION gameController.ShowTriggeredTutorial("InventoryAndUseSlot"); } } if (gameObject.name.Contains("SecondDoorLock")) { Debug.Log("TARJETA SEGUNDA PUERTA"); useSlot.keyItem = "CardItem"; } if (gameObject.name.Contains("CoffeeMachine")) { useSlot.keyItem = "Coin"; } if (gameObject.name.Contains("NotWorkingCoffeeMachine")) { useSlot.keyItem = "Coffee"; } if (gameObject.name.Contains("MaintenanceDoorPresent")) { useSlot.keyItem = "MaintenanceKey"; } if (gameObject.name.Contains("MaintenanceDoorPast")) { useSlot.keyItem = "Stethoscope"; } if (gameObject.name.Contains("Elevator")) { useSlot.keyItem = "MaintenanceKey"; } if (gameObject.name.Contains("Screwdriver")) { useSlot.keyItem = "Screwdriver"; } } else { moveToClosePosition = true; //COMENTADO PARA METERLO EN EL IF } } if (moveToClosePosition == true && Vector3.Distance(closePosition.transform.position, player.transform.position) > closePositionDistance) { player.transform.position = Vector3.MoveTowards(player.transform.position, new Vector3(closePosition.transform.position.x, player.transform.position.y, closePosition.transform.position.z), moveSpeed * Time.deltaTime); characterBehaviour.LookTowards(closePosition.transform); characterBehaviour.GoToPoint(true); // Debug.Log("OhShitWaddap"); gameController.UpdateGotoPointGo(gameObject); // } if (Vector3.Distance(closePosition.transform.position, player.transform.position) < closePositionDistance) { characterBehaviour.goingToPoint = false; characterBehaviour.GoToPoint(false); //Debug.Log ("PARAAAAAAA"); } if (moveToClosePosition == true && Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.D)) { moveToClosePosition = false; } if (Vector3.Distance(closePosition.transform.position, player.transform.position) < closePositionDistance) { isPlayerClose = true; if (observationIcon != null) { observationIcon.SetActive(true); } //Debug.Log ("PLAYER CLOSSSE"); } else { isPlayerClose = false; if (observationIcon != null) { observationIcon.SetActive(false); } } }
public void ListenToPrivateConversation() { AlexDialogueLvl_1andTutorial alexMonologue = character.GetComponent <AlexDialogueLvl_1andTutorial> (); alexMonologue.AlexsObservations("PrivateConversation"); }