protected void BreakEnemyOut() { var jail = GameController.Current.Jail; Enemy.Animator.SetBool("starfish_smash", false); Enemy.Animator.SetTrigger("starfish_walk"); Enemy.Agent.speed = m_StarEnemy.WalkSpeed; m_TimerFlag = true; m_BreakoutState = true; AlertBuilder.StarfishBreakoutAlert(); }