示例#1
0
        public static void Import(XdImportSettings xdSettings, string[] xdFilePaths)
        {
            var logger  = new AkyuiLogger("Akyui.Xd");
            var loaders = new List <IAkyuiLoader>();

            Settings = xdSettings;
            using (Disposable.Create(() => Settings = null))
                using (var progressBar = new AkyuiProgressBar("Akyui.Xd"))
                {
                    progressBar.SetTotal(xdFilePaths.Length);
                    foreach (var xdFilePath in xdFilePaths)
                    {
                        using (var progress = progressBar.TaskStart(Path.GetFileName(xdFilePath)))
                            using (logger.SetCategory(Path.GetFileName(xdFilePath)))
                            {
                                var(imported, skipped) = ImportedArtboards(xdSettings, logger, xdFilePath, progress, loaders);
                                if (imported == 0 && skipped == 0)
                                {
                                    logger.Warning($"The artboard to be imported was not found. Please set Mark for Export.");
                                }
                            }
                    }
                }

            Importer.Import(xdSettings, loaders.ToArray());
            ExportAkyui(xdSettings, loaders, logger);
            foreach (var loader in loaders)
            {
                loader.Dispose();
            }
        }
示例#2
0
        private static (int Imported, int Skipped) ImportedArtboards(XdImportSettings xdSettings, AkyuiLogger logger, string xdFilePath, IAkyuiProgress progress, List <IAkyuiLoader> loaders)
        {
            logger.Log($"Xd Import Start");
            var file     = new XdFile(xdFilePath);
            var imported = 0;
            var skipped  = 0;

            var targets = new List <XdArtboard>();

            foreach (var artwork in file.Artworks)
            {
                if (artwork.Artboard.Children.Length == 0)
                {
                    continue;
                }
                var markForExport = artwork.Artboard.Children[0].Meta?.Ux?.MarkedForExport ?? false;
                if (!markForExport)
                {
                    continue;
                }
                targets.Add(artwork);
            }

            progress.SetTotal(targets.Count);
            foreach (var artwork in targets)
            {
                using (progress.TaskStart(artwork.Name))
                {
                    var akyuiXdObjectParsers = xdSettings.ObjectParsers ?? new AkyuiXdObjectParser[] { };
                    var akyuiXdGroupParsers  = xdSettings.GroupParsers ?? new AkyuiXdGroupParser[] { };
                    var triggers             = xdSettings.XdTriggers ?? new AkyuiXdImportTrigger[] { };

                    var name     = artwork.Name;
                    var xdHash   = FastHash.CalculateHash(JsonConvert.SerializeObject(artwork.Artboard) + JsonConvert.SerializeObject(artwork.Resources));
                    var userData = new Dictionary <string, string>
                    {
                        { "xd_hash", xdHash.ToString() }
                    };

                    var pathGetter         = new PathGetter(xdSettings, name);
                    var prevMetaGameObject = AssetDatabase.LoadAssetAtPath <GameObject>(pathGetter.MetaSavePath);
                    var prevMeta           = prevMetaGameObject != null?prevMetaGameObject.GetComponent <AkyuiMeta>() : null;

                    var prevMetaUserData = prevMeta != null?prevMeta.FindUserData("xd_hash") : null;

                    if (!xdSettings.ReimportLayout && !xdSettings.ReimportAsset && prevMetaUserData != null && prevMetaUserData.value == xdHash.ToString())
                    {
                        logger.Log("Skip", ("hash", xdHash));
                        skipped++;
                        continue;
                    }

                    loaders.Add(new XdAkyuiLoader(file, artwork, name, userData, akyuiXdObjectParsers, akyuiXdGroupParsers, triggers));
                    imported++;
                }
            }

            logger.Log($"Xd Import Finish", ("imported", imported), ("skipped", skipped));
            return(imported, skipped);
        }
示例#3
0
 private static void ExportAkyui(XdImportSettings xdSettings, List <IAkyuiLoader> loaders, AkyuiLogger logger)
 {
     if (!string.IsNullOrWhiteSpace(xdSettings.AkyuiOutputPath))
     {
         foreach (var loader in loaders)
         {
             using (logger.SetCategory(loader.LayoutInfo.Name))
             {
                 var bytes      = AkyuiCompressor.Compress(loader);
                 var outputPath = Path.Combine(xdSettings.AkyuiOutputPath, loader.LayoutInfo.Name + ".aky");
                 File.WriteAllBytes(outputPath, bytes);
                 logger.Log($"Export Akyui");
             }
         }
     }
 }
示例#4
0
        private static (int Imported, int Skipped) ImportedArtboards(XdImportSettings xdSettings, AkyuiLogger logger, string xdFilePath, IAkyuiProgress progress, List <IAkyuiLoader> loaders)
        {
            var stopWatch = Stopwatch.StartNew();
            var file      = new XdFile(xdFilePath);

            XdFile = file;
            using (Disposable.Create(() => XdFile = null))
            {
                var imported = 0;
                var skipped  = 0;

                var targets = new List <XdArtboard>();
                foreach (var artwork in file.Artworks)
                {
                    if (artwork.Artboard.Children.Length == 0)
                    {
                        continue;
                    }
                    var markForExport = artwork.Artboard.Children[0].Meta?.Ux?.MarkedForExport ?? false;
                    if (!markForExport)
                    {
                        continue;
                    }
                    targets.Add(artwork);
                }

                progress.SetTotal(targets.Count);

                var akyuiXdObjectParsers = xdSettings.ObjectParsers ?? new AkyuiXdObjectParser[] { };
                var akyuiXdGroupParsers  = xdSettings.GroupParsers ?? new AkyuiXdGroupParser[] { };
                var triggers             = xdSettings.XdTriggers ?? new AkyuiXdImportTrigger[] { };

                var expandTargets = new List <XdArtboard>();
                foreach (var artwork in targets)
                {
                    if (!artwork.HasParameter("expand"))
                    {
                        expandTargets.Add(artwork);
                        continue;
                    }

                    foreach (var child in artwork.Artboard.Children.SelectMany(x => x.Artboard.Children))
                    {
                        var childArtboardJson = new XdArtboardJson
                        {
                            Version   = artwork.Artboard.Version,
                            Artboards = artwork.Artboard.Artboards,
                            Resources = artwork.Artboard.Resources,
                            Children  = new[]
                            {
                                new XdArtboardChildJson
                                {
                                    Artboard = new XdArtboardChildArtboardJson
                                    {
                                        Children = new[] { child }
                                    }
                                }
                            }
                        };

                        var childArtboard = new XdArtboard($"{artwork.GetSimpleName()}{child.GetSimpleName()}", artwork.Manifest, childArtboardJson, artwork.Resources, artwork.Hash);
                        expandTargets.Add(childArtboard);
                    }
                }

                foreach (var artwork in expandTargets)
                {
                    using (progress.TaskStart(artwork.Name))
                        using (var _ = logger.SetCategory(artwork.Name))
                        {
                            var name   = artwork.Name.ToSafeString();
                            var xdHash = artwork.Hash;

                            var userData = new Dictionary <string, string>
                            {
                                { "xd_hash", xdHash.ToString() }
                            };

                            var pathGetter         = new PathGetter(xdSettings, name);
                            var prevMetaGameObject = AssetDatabase.LoadAssetAtPath <GameObject>(pathGetter.MetaSavePath);
                            var prevMeta           = prevMetaGameObject != null?prevMetaGameObject.GetComponent <AkyuiMeta>() : null;

                            var prevMetaUserData = prevMeta != null?prevMeta.FindUserData("xd_hash") : null;

                            if (!xdSettings.ReimportLayout && !xdSettings.ReimportAsset && prevMetaUserData != null && prevMetaUserData.value == xdHash.ToString())
                            {
                                logger.Log("Skip", ("Name", artwork.Name), ("Hash", xdHash));
                                skipped++;
                                continue;
                            }

                            loaders.Add(new XdAkyuiLoader(file, artwork, name, userData, akyuiXdObjectParsers, akyuiXdGroupParsers, triggers));
                            imported++;
                        }
                }

                stopWatch.Stop();
                logger.Log($"Xd Parse Finish", ("ImportArtboard", imported), ("SkipArtboard", skipped), ("Time", $"{stopWatch.Elapsed.TotalSeconds:0.00}s"));
                return(imported, skipped);
            }
        }
示例#5
0
 private static void ExportAkyui(XdImportSettings xdSettings, List <IAkyuiLoader> loaders, AkyuiLogger logger)
 {
     if (!string.IsNullOrWhiteSpace(xdSettings.AkyuiOutputPath))
     {
         var stopWatch = Stopwatch.StartNew();
         foreach (var loader in loaders)
         {
             using (logger.SetCategory(loader.LayoutInfo.Name))
             {
                 var bytes      = AkyuiCompressor.Compress(loader);
                 var outputPath = Path.Combine(xdSettings.AkyuiOutputPath, loader.LayoutInfo.Name + ".aky");
                 File.WriteAllBytes(outputPath, bytes);
             }
         }
         stopWatch.Stop();
         logger.Log($"Export Akyui", ("Time", $"{stopWatch.Elapsed.TotalSeconds:0.00}s"));
     }
 }
示例#6
0
 public DisposeCategory(AkyuiLogger parent, string category)
 {
     _parent   = parent;
     _category = category;
 }