public void Init(AkInitializer akInitializer) { if (akInitializer == null) { UnityEngine.Debug.LogError("WwiseUnity: AkInitializer must not be null. Sound engine will not be initialized."); return; } #if UNITY_EDITOR if (UnityEngine.Application.isPlaying && !IsTheSingleOwningInitializer(akInitializer)) { UnityEngine.Debug.LogError("WwiseUnity: Sound engine is already initialized."); return; } var arguments = System.Environment.GetCommandLineArgs(); if (System.Array.IndexOf(arguments, "-nographics") >= 0 && System.Array.IndexOf(arguments, "-wwiseEnableWithNoGraphics") < 0) { return; } var isInitialized = false; try { isInitialized = AkSoundEngine.IsInitialized(); IsSoundEngineLoaded = true; } catch (System.DllNotFoundException) { IsSoundEngineLoaded = false; UnityEngine.Debug.LogWarning("WwiseUnity: AkSoundEngine is not loaded."); return; } #else bool isInitialized = AkSoundEngine.IsInitialized(); #endif AkLogger.Instance.Init(); if (isInitialized) { #if UNITY_EDITOR if (AkWwiseInitializationSettings.ResetSoundEngine(UnityEngine.Application.isPlaying || UnityEditor.BuildPipeline.isBuildingPlayer)) { UnityEditor.EditorApplication.update += LateUpdate; } #else UnityEngine.Debug.LogError("WwiseUnity: Sound engine is already initialized."); #endif return; } #if UNITY_EDITOR if (UnityEditor.BuildPipeline.isBuildingPlayer) { return; } #endif if (!AkWwiseInitializationSettings.InitializeSoundEngine()) { return; } #if UNITY_EDITOR OnEnableEditorListener(akInitializer.gameObject); UnityEditor.EditorApplication.update += LateUpdate; #endif }
public void Init(AkInitializer akInitializer) { #if UNITY_EDITOR if (!WasInitializedInPlayMode(akInitializer)) { return; } var arguments = System.Environment.GetCommandLineArgs(); if (System.Array.IndexOf(arguments, "-nographics") >= 0 && System.Array.IndexOf(arguments, "-wwiseEnableWithNoGraphics") < 0) { return; } var isInitialized = false; try { isInitialized = AkSoundEngine.IsInitialized(); IsSoundEngineLoaded = true; } catch (System.DllNotFoundException) { IsSoundEngineLoaded = false; UnityEngine.Debug.LogWarning("WwiseUnity: AkSoundEngine is not loaded."); return; } #else bool isInitialized = AkSoundEngine.IsInitialized(); #endif AkLogger.Instance.Init(); if (isInitialized) { #if UNITY_EDITOR if (AkWwiseInitializationSettings.ResetSoundEngine(UnityEngine.Application.isPlaying || UnityEditor.BuildPipeline.isBuildingPlayer)) { UnityEditor.EditorApplication.update += LateUpdate; } #endif return; } #if UNITY_EDITOR if (UnityEditor.BuildPipeline.isBuildingPlayer) { return; } #endif if (!AkWwiseInitializationSettings.InitializeSoundEngine()) { return; } #if UNITY_EDITOR #if UNITY_2017_2_OR_NEWER UnityEditor.EditorApplication.pauseStateChanged += OnPauseStateChanged; #else UnityEditor.EditorApplication.playmodeStateChanged += OnEditorPlaymodeStateChanged; #endif OnEnableEditorListener(akInitializer.gameObject); UnityEditor.EditorApplication.update += LateUpdate; #endif }