public DecodableBankHandle(string name, bool save) : base(name) { if (string.IsNullOrEmpty(decodedBankPath)) { decodedBankPath = AkUtilities.GetWiseBankFolder_Full_Decode(); } saveDecodedBank = save; bankNameExt = Path.HasExtension(bankName) ? bankName + ".bnk" : bankName; // test language-specific decoded file path // var language = AkSoundEngine.GetCurrentLanguage(); // var decodedBankFullPath = AkUtilities.GetWiseBankFolder_Full_Decode(); var decodedBankFilePath = Path.Combine(decodedBankPath, bankNameExt); if (File.Exists(decodedBankFilePath)) { try { var decodedFileTime = File.GetLastWriteTime(decodedBankFilePath); var defaultBankPath = AkUtilities.GetWiseBankFolder_Full(); var encodedBankFilePath = Path.Combine(defaultBankPath, bankNameExt); var encodedFileTime = File.GetLastWriteTime(encodedBankFilePath); decodeBank = decodedFileTime <= encodedFileTime; } catch { // Assume the decoded bank exists, but is not accessible. Re-decode it anyway, so we do nothing. } } }
/// Load a language-specific bank from WWW object public void LoadLocalizedBank(string in_bankFilename) { var bankPath = "file://" + System.IO.Path.Combine( System.IO.Path.Combine(AkUtilities.GetWiseBankFolder_Full(), AkSoundEngine.GetCurrentLanguage()), in_bankFilename); DoLoadBank(bankPath); }
public static string[] GetBankAssetNamesByFolder(string folder) { try { string assetFolder = (string.IsNullOrEmpty(folder)) ? AkUtilities.GetWiseBankFolder_Full() : folder; var paths = Directory.GetFiles(assetFolder, "*.bnk", SearchOption.TopDirectoryOnly); for (int i = 0; i < paths.Length; i++) { paths[i] = Path.GetFileName(paths[i]); } return(paths); } catch (System.Exception e) { } return(null); }
public DecodableBankHandle(string name, bool save) : base(name) { saveDecodedBank = save; var bankFileName = bankName + ".bnk"; // test language-specific decoded file path var language = AkSoundEngine.GetCurrentLanguage(); var decodedBankFullPath = AkUtilities.GetWiseBankFolder_Full_Decode(); var decodedBankFilePath = System.IO.Path.Combine(decodedBankPath, bankFileName); var decodedFileExists = System.IO.File.Exists(decodedBankFilePath); if (!decodedFileExists) { // test non-language-specific decoded file path decodedBankFilePath = System.IO.Path.Combine(decodedBankPath, bankFileName); decodedFileExists = System.IO.File.Exists(decodedBankFilePath); } if (decodedFileExists) { try { var decodedFileTime = System.IO.File.GetLastWriteTime(decodedBankFilePath); var defaultBankPath = AkUtilities.GetWiseBankFolder_Full(); var encodedBankFilePath = System.IO.Path.Combine(defaultBankPath, bankFileName); var encodedFileTime = System.IO.File.GetLastWriteTime(encodedBankFilePath); decodeBank = decodedFileTime <= encodedFileTime; } catch { // Assume the decoded bank exists, but is not accessible. Re-decode it anyway, so we do nothing. } } }
private static bool SetDestinationPath(string platformName, ref string destinationFolder) { destinationFolder = System.IO.Path.Combine(AkUtilities.GetWiseBankFolder_Full(), platformName); return(!string.IsNullOrEmpty(destinationFolder)); }
public static bool Populate() { if (UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode || UnityEditor.EditorApplication.isCompiling) { return(false); } try { // Try getting the SoundbanksInfo.xml file for Windows or Mac first, then try to find any other available platform. var FullSoundbankPath = AkUtilities.GetWiseBankFolder_Full(); var filename = System.IO.Path.Combine(FullSoundbankPath, "SoundbanksInfo.xml"); if (!System.IO.File.Exists(filename)) { FullSoundbankPath = System.IO.Path.Combine(UnityEngine.Application.streamingAssetsPath, WwiseSetupWizard.Settings.SoundbankPath); if (!System.IO.Directory.Exists(FullSoundbankPath)) { return(false); } var foundFiles = System.IO.Directory.GetFiles(FullSoundbankPath, "SoundbanksInfo.xml", System.IO.SearchOption.AllDirectories); if (foundFiles.Length == 0) { return(false); } filename = foundFiles[0]; } var time = System.IO.File.GetLastWriteTime(filename); if (time <= s_LastParsed) { return(false); } var doc = new System.Xml.XmlDocument(); doc.Load(filename); var bChanged = false; var soundBanks = doc.GetElementsByTagName("SoundBanks"); for (var i = 0; i < soundBanks.Count; i++) { var soundBank = soundBanks[i].SelectNodes("SoundBank"); for (var j = 0; j < soundBank.Count; j++) { bChanged = SerialiseSoundBank(soundBank[j]) || bChanged; } } return(bChanged); } catch { return(false); } }
/// Load a sound bank from WWW object public void LoadNonLocalizedBank(string in_bankFilename) { var bankPath = "file://" + System.IO.Path.Combine(AkUtilities.GetWiseBankFolder_Full(), in_bankFilename); DoLoadBank(bankPath); }