/// <summary>
 /// Posts MIDI Events on this Event associated with a GameObject.
 /// </summary>
 /// <param name="gameObject">The GameObject</param>
 /// <param name="array">The array of AkMIDIPost that are posted.</param>
 /// <param name="count">The number of elements from the array that will be posted.</param>
 public void PostMIDI(GameObject gameObject, AkMIDIPostArray array, int count)
 {
     if (IsValid())
     {
         array.PostOnEvent(GetID(), gameObject, count);
     }
 }
示例#2
0
 /// <summary>
 ///     Posts MIDI Events on this Event associated with a GameObject.
 /// </summary>
 /// <param name="gameObject">The GameObject</param>
 /// <param name="array">The array of AkMIDIPost that are posted.</param>
 /// <param name="count">The number of elements from the array that will be posted.</param>
 public void PostMIDI(UnityEngine.GameObject gameObject, AkMIDIPostArray array, int count)
 {
     if (IsValid())
     {
         array.PostOnEvent(Id, gameObject, count);
     }
 }
示例#3
0
 /// <summary>
 ///     Posts MIDI Events on this Event associated with a GameObject.
 /// </summary>
 /// <param name="gameObject">The GameObject</param>
 /// <param name="array">The array of AkMIDIPost that are posted.</param>
 public void PostMIDI(UnityEngine.GameObject gameObject, AkMIDIPostArray array)
 {
     if (IsValid())
     {
         array.PostOnEvent(GetID(), gameObject);
     }
 }