示例#1
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 protected abstract void updateCameraTransforms(AirVRClientConfig config, Vector3 centerEyePosition, Quaternion centerEyeOrientation);
 protected virtual void updateControllerTransforms(AirVRClientConfig config)
 {
 }
示例#3
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 protected abstract void setupCamerasOnBound(AirVRClientConfig config);
示例#4
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 protected override void updateCameraTransforms(AirVRClientConfig config, Vector3 centerEyePosition, Quaternion centerEyeOrientation)
 {
     updateTrackingModel();
     _trackingModelObject.UpdateEyePose(config, centerEyePosition, centerEyeOrientation);
 }
 protected abstract void updateCameraProjection(AirVRClientConfig config, float[] projection);
示例#6
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 protected override void updateCameraTransforms(AirVRClientConfig config, Vector3 centerEyePosition, Quaternion centerEyeOrientation)
 {
     _cameraAnchor.localRotation = centerEyeOrientation;
     _cameraAnchor.localPosition = centerEyePosition;
 }
示例#7
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 protected override void updateCameraProjection(AirVRClientConfig config, float[] projection)
 {
     // do nothing; a stereoscopic camera must keep its appropriate projection
 }
示例#8
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 protected override void setupCamerasOnBound(AirVRClientConfig config)
 {
     _cameras[0].projectionMatrix = config.GetLeftEyeCameraProjection(_cameras[0].nearClipPlane, _cameras[0].farClipPlane);
 }
示例#9
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 public static void SetConfig(int playerID, AirVRClientConfig config)
 {
     ocs_SetConfig(playerID, JsonUtility.ToJson(config));
 }
示例#10
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 protected abstract void OnUpdateEyePose(AirVRClientConfig config, Vector3 centerEyePosition, Quaternion centerEyeOrientation);
示例#11
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 // implements AirVRTrackingModel
 protected override void OnUpdateEyePose(AirVRClientConfig config, Vector3 centerEyePosition, Quaternion centerEyeOrientation)
 {
     centerEyeAnchor.localRotation = leftEyeAnchor.localRotation = rightEyeAnchor.localRotation = centerEyeOrientation;
 }
示例#12
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 protected override void setupCamerasOnBound(AirVRClientConfig config)
 {
     leftEyeCamera.projectionMatrix  = config.GetLeftEyeCameraProjection(leftEyeCamera.nearClipPlane, leftEyeCamera.farClipPlane);
     rightEyeCamera.projectionMatrix = config.GetRightEyeCameraProjection(rightEyeCamera.nearClipPlane, rightEyeCamera.farClipPlane);
 }