void Start() { grid = new GameObject("PixelGrid"); sim = new AirSimulation(w, h); for (int i = 0; i < sim.grid.Count; i++) { pixels.Add(Instantiate(Street, new Vector3(i % w, 0, i / h), Quaternion.identity, grid.transform)); } sim.fartChance = fartChance; // sim.grid[55] = 100; grid.transform.Translate(Vector3.up * 10); }
// Use this for initialization void Start() { airSim = this.gameObject.transform.GetComponent <AirSimulation>(); }