示例#1
0
    void Start()
    {
        grid = new GameObject("PixelGrid");

        sim = new AirSimulation(w, h);
        for (int i = 0; i < sim.grid.Count; i++)
        {
            pixels.Add(Instantiate(Street, new Vector3(i % w, 0, i / h), Quaternion.identity, grid.transform));
        }
        sim.fartChance = fartChance;
        // sim.grid[55] = 100;

        grid.transform.Translate(Vector3.up * 10);
    }
示例#2
0
 // Use this for initialization
 void Start()
 {
     airSim = this.gameObject.transform.GetComponent <AirSimulation>();
 }