void RefreshAirMovement() { canFlipKick = true; airDashes = 1; airJumps = unlocks.HasAbility(Ability.DoubleJump) ? 1 : 0; anim.ResetTrigger("Flail"); panicJumpInputs = 0; airAttackTracker.Reset(); }
public void RefreshAirMovement() { canFlipKick = true; airJumps = unlocks.HasAbility(Ability.DoubleJump) ? 1 : 0; anim.ResetTrigger("Flail"); panicJumpInputs = 0; airAttackTracker.Reset(); if (airDashes<1 && dashCooldown) { FlashCyan(); } anim.SetBool("RedWings", false); airDashes = 1; StopCoroutine(nameof(RunDashCooldown)); EndDashCooldown(); }