public override void Init() { restartWindow.gameObject.SetActive(false); locationData = FindObjectOfType <LevelManager>().locationData; aimCursor = FindObjectOfType <AimCursorManager>(); }
public override void Init() { playerReloadController = FindObjectOfType <PlayerReloadController>(); aimCursorManager = FindObjectOfType <AimCursorManager>(); progressBar.fillAmount = 0; currentProgress = 0f; parentProgressBar.SetActive(false); }
public override void Init() { pauseMenuInput = Resources.Load("Input Actions/Input Action Pause Menu") as ScriptableInputBoolAction; challengesController = GetComponent <UI_ChallengesController>(); challengesController.Init(); aimCursorManager = AimCursorManager.singleton; resumeButton.onClick.AddListener(CloseMenu); quitToGameButton.onClick.AddListener(Application.Quit); if (pauseWindow.activeSelf == true) { CloseMenu(); } }
public override void Init() { LoadLevelType(); camController = FindObjectOfType <CamControllerGameplay>(); poolingManager = FindObjectOfType <PoolingManager>(); playerController = FindObjectOfType <PlayerSpawner>().SpawnPlayer(); moveToMousePos = FindObjectOfType <MoveToMousePosition>(); bulletManager = FindObjectOfType <Weapon_BulletManager>(); worldInteractionsManager = FindObjectOfType <WorldInteractionsManager>(); challenegeManager = FindObjectOfType <ChallengeManager>(); aimCursorManager = FindObjectOfType <AimCursorManager>(); uiWorldInteractionManager = FindObjectOfType <UI_WorldInteractionManager>(); uiLevelRestartManager = FindObjectOfType <UI_LevelRestartManager>(); uiReloadProgressBar = FindObjectOfType <UI_ReloadProgressBar>(); pauseMenuController = FindObjectOfType <PauseMenuController>(); weaponSelectionMenuManager = FindObjectOfType <WeaponSelectionMenuManager>(); aiManager = FindObjectOfType <AIManager>(); camController.Init(); poolingManager.Init(); moveToMousePos.Init(); bulletManager.Init(); playerController.Init(); worldInteractionsManager.Init(); aimCursorManager.Init(); uiWorldInteractionManager.Init(); uiLevelRestartManager.Init(); uiReloadProgressBar.Init(); weaponSelectionMenuManager.Init(); aiManager.Init(); challenegeManager.Init(); pauseMenuController.Init(); //Place Code Above Here base.Init(); }