// Update is called once per frame void Update() { if ((playerChangePanel.activeSelf || gameStartPanel.activeSelf || roundOverPanel.activeSelf || gameOverPanel.activeSelf) && Input.anyKeyDown) { if (!gameController.GetPlayRound()) { gameController.SetPlayRound(true); } //Deactivate panels if (playerChangePanel.activeSelf) { playerChangePanel.SetActive(false); } else if (gameStartPanel.activeSelf) { gameStartPanel.SetActive(false); } else if (roundOverPanel.activeSelf) { roundOverPanel.SetActive(false); videoObject.SetActive(false); } else if (gameOverPanel.activeSelf) { gameOverPanel.SetActive(false); videoObject.SetActive(false); if (gameController.gameOver) { pauseMenuScript.GameOver(); } } if (!playerTurnPrompt.activeSelf) { playerTurnPrompt.SetActive(true); } aimAssistScript.EnableHardAimAssist(); aimAssistScript.EnableArenaBoundary(); Input.ResetInputAxes(); crowdCheerAudioScript.SetCrowdLoop(); } }