示例#1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Create game systems
            InputSystem     = new InputSystem(this);
            NetworkSystem   = new NetworkSystem(this);
            RenderingSystem = new RenderingSystem(this);
            MovementSystem  = new MovementSystem(this);

            // Testing code
            AggregateFactory.CreateFromAggregate(Aggregate.FairyPlayer);
        }