void Start() { myCar = transform.parent.GetComponent <Car>(); mySpriteRend = gameObject.GetComponent <SpriteRenderer>(); myManager = GameObject.Find("GameManager").GetComponent <AgentMoodManager>(); myManager.carMoods.Add(this); }
void Start() { myWalker = transform.parent.parent.GetComponent <Walker>(); calmStateIndex = Random.Range(0, calmStates.Length); mySpriteRend = gameObject.GetComponent <SpriteRenderer>(); mySpriteRend.sprite = calmStates[calmStateIndex]; myManager = GameObject.Find("GameManager").GetComponent <AgentMoodManager>(); myManager.agentMoods.Add(this); }