private void Clear() { m_serializedGraph?.Dispose(); m_serializedGraph = null; m_agentGraph?.Dispose(); m_agentGraph = null; m_selectedObject = null; m_selectedAgents = null; rootVisualElement.Clear(); }
private void CreateAgentBehaviorTree([NotNull] BehaviorTreeAgent agent) { if (m_agentGraph != null) { rootVisualElement.Remove(m_agentGraph); m_agentGraph = null; } if (!(s_treeRootField.GetValue(agent) is TreeRoot treeRoot)) { return; } var rootBehavior = (Behavior)s_rootBehaviorField.GetValue(treeRoot); var behaviorInfos = new List <BehaviorInfo>(); AddBehavior(behaviorInfos, rootBehavior, 0); m_agentGraph = new AgentBehaviorTreeGraph(behaviorInfos, treeRoot); m_agentGraph.style.flexGrow = 1f; rootVisualElement.Add(m_agentGraph); }