protected void PlayInjuryAnimation(AgentActionInjury action) { if (PlayInjuryTime > Time.timeSinceLevelLoad) { action.SetSuccess(); return; } string animName = Owner.AnimSet.GetInjuryAnim(); Animation[animName].blendMode = AnimationBlendMode.Additive; Animation[animName].layer = 0; //FIX IT !!!!!! /*if (Owner.BlackBoard.MotionType == E_MotionType.None) * { * Animation[animName].RemoveMixingTransform(Stomach); * } * else * { * Animation[animName].AddMixingTransform(Stomach); * }*/ Blend(animName, 1, 0.1f); PlayInjuryTime = Time.timeSinceLevelLoad + Animation[animName].length * 0.35f; action.SetSuccess(); }
public override void OnDeactivate() { Owner.BlackBoard.MotionType = E_MotionType.None; Owner.BlackBoard.MoveDir = Vector3.zero; Owner.BlackBoard.Speed = 0; Action.SetSuccess(); Action = null; base.OnDeactivate(); }
override public void OnDeactivate() { // Time.timeScale = 1; Action.SetSuccess(); Action = null; Owner.BlackBoard.MotionType = E_MotionType.None; base.OnDeactivate(); }