示例#1
0
        //[HarmonyPrefix]
        //[HarmonyPatch("Die")]
        public static bool DiePreFix(Agent __instance, Blow b, Agent.KillInfo overrideKillInfo = Agent.KillInfo.Invalid)
        {
            if (Main.Enable)
            {
                if (!Main.agentToDice.ContainsKey(__instance))
                {
                    Main.agentToDice.Add(__instance, new AgentToDie(__instance, b, overrideKillInfo));
                }


                return(false);
            }
            return(true);
        }
 public KillingBlow(
     Blow b,
     Vec3 ragdollImpulsePoint,
     Vec3 ragdollImpulseAmount,
     int deathAction,
     int weaponItemKind,
     Agent.KillInfo overrideKillInfo = Agent.KillInfo.Invalid)
 {
     this.RagdollImpulseLocalPoint = ragdollImpulsePoint;
     this.RagdollImpulseAmount     = ragdollImpulseAmount;
     this.DeathAction             = deathAction;
     this.OverrideKillInfo        = overrideKillInfo;
     this.DamageType              = b.DamageType;
     this.AttackType              = b.AttackType;
     this.OwnerId                 = b.OwnerId;
     this.BoneIndex               = b.BoneIndex;
     this.WeaponClass             = (int)b.WeaponRecord.WeaponClass;
     this.BlowPosition            = b.Position;
     this.WeaponRecordWeaponFlags = b.WeaponRecord.WeaponFlags;
     this.WeaponItemKind          = weaponItemKind;
     this.InflictedDamage         = b.InflictedDamage;
     this.IsMissile               = b.IsMissile;
     this.IsValid                 = true;
 }