示例#1
0
        public void OnInspectorGUI(GUISkin skin, bool onlyNameAndMaterial = false)
        {
            if (!onlyNameAndMaterial)
            {
                GUILayout.Space(4);
                using (GUI.AlignBlock.Center)
                    GUILayout.Label(GUI.MakeLabel("Create visual tool", 16, true), skin.label);

                GUILayout.Space(2);
                GUI.Separator();
                GUILayout.Space(4);
            }

            GUILayout.BeginHorizontal();
            {
                GUILayout.Label(GUI.MakeLabel("Name:", true), skin.label, GUILayout.Width(64));
                Name = GUILayout.TextField(Name, skin.textField, GUILayout.ExpandWidth(true));
            }
            GUILayout.EndHorizontal();

            GUI.MaterialEditor(GUI.MakeLabel("Material:", true),
                               64,
                               Material,
                               skin,
                               newMaterial => Material = newMaterial);

            GUI.Separator();

            if (!onlyNameAndMaterial)
            {
                var createCancelState = GUI.CreateCancelButtons(Preview != null, skin, "Create new shape visual");
                if (createCancelState == GUI.CreateCancelState.Create)
                {
                    CreateShapeVisual();
                }
                if (createCancelState != GUI.CreateCancelState.Nothing)
                {
                    PerformRemoveFromParent();
                    return;
                }
            }
        }
        public override void OnPreTargetMembersGUI(GUISkin skin)
        {
            GUILayout.Label(GUI.MakeLabel("Debug render manager", 16, true), GUI.Align(skin.label, TextAnchor.MiddleCenter));

            GUI.Separator();

            Manager.RenderShapes = GUI.Toggle(GUI.MakeLabel("Debug render shapes"), Manager.RenderShapes, skin.button, skin.label);
            GUI.MaterialEditor(GUI.MakeLabel("Shape material"), 100, Manager.ShapeRenderMaterial, skin, newMaterial => Manager.ShapeRenderMaterial = newMaterial, true);

            GUI.Separator();

            using (new GUILayout.HorizontalScope()) {
                Manager.RenderContacts = GUI.Toggle(GUI.MakeLabel("Render contacts"), Manager.RenderContacts, skin.button, skin.label);
                Manager.ContactColor   = EditorGUILayout.ColorField(Manager.ContactColor);
            }

            Manager.ContactScale = EditorGUILayout.Slider(GUI.MakeLabel("Scale"), Manager.ContactScale, 0.0f, 1.0f);

            GUI.Separator();

            Manager.ColorizeBodies = GUI.Toggle(GUI.MakeLabel("Colorize bodies",
                                                              false,
                                                              "Every rigid body instance will be rendered with a unique color (wire framed)."),
                                                Manager.ColorizeBodies,
                                                skin.button,
                                                skin.label);
            Manager.HighlightMouseOverObject = GUI.Toggle(GUI.MakeLabel("Highlight mouse over object",
                                                                        false,
                                                                        "Highlight mouse over object in scene view."),
                                                          Manager.HighlightMouseOverObject,
                                                          skin.button,
                                                          skin.label);
            Manager.IncludeInBuild = GUI.Toggle(GUI.MakeLabel("Include in build",
                                                              false,
                                                              "Include debug rendering when building the project."),
                                                Manager.IncludeInBuild,
                                                skin.button,
                                                skin.label);
        }
示例#3
0
        public override void OnPostTargetMembersGUI(GUISkin skin)
        {
            var shapeVisual = ShapeVisual.Find(Shape);

            if (shapeVisual == null)
            {
                return;
            }

            GUI.Separator();
            if (!GUI.FoldoutEx(EditorData.Instance.GetData(Shape,
                                                           "Visual",
                                                           entry => entry.Bool = true),
                               skin.button,
                               GUI.MakeLabel("Shape Visual", 12, true),
                               new GUIStyle(skin.label)
            {
                alignment = TextAnchor.UpperCenter
            }))
            {
                return;
            }

            GUI.Separator();

            GUILayout.Space(6);

            Undo.RecordObjects(shapeVisual.GetComponentsInChildren <MeshRenderer>(), "Shape visual material");

            var materials = shapeVisual.GetMaterials();

            if (materials.Length > 1)
            {
                var distinctMaterials = materials.Distinct().ToArray();
                using (GUI.AlignBlock.Center) {
                    GUILayout.Label(GUI.MakeLabel("Displays material if all materials are the same <b>(otherwise None)</b> and/or assign new material to all objects in this shape."),
                                    new GUIStyle(skin.textArea)
                    {
                        alignment = TextAnchor.MiddleCenter
                    }, GUILayout.Width(Screen.width - 60));
                }
                GUI.MaterialEditor(GUI.MakeLabel("Common material:", true),
                                   128,
                                   distinctMaterials.Length == 1 ? distinctMaterials.First() : null,
                                   skin,
                                   newMaterial => shapeVisual.SetMaterial(newMaterial));

                GUILayout.Space(6);

                GUI.Separator();

                using (GUI.AlignBlock.Center)
                    GUILayout.Label(GUI.MakeLabel("Material list", true), skin.label);

                GUI.Separator();
            }

            for (int i = 0; i < materials.Length; ++i)
            {
                var material           = materials[i];
                var showMaterialEditor = materials.Length == 1 ||
                                         GUI.Foldout(EditorData.Instance.GetData(Shape,
                                                                                 "VisualMaterial" + i),
                                                     GUI.MakeLabel(material.name), skin);
                if (showMaterialEditor)
                {
                    GUI.MaterialEditor(GUI.MakeLabel("Material:", true),
                                       64,
                                       material,
                                       skin,
                                       newMaterial => shapeVisual.ReplaceMaterial(i, newMaterial));
                }
                GUI.Separator();
            }
        }