public override void Draw() { if (Assertions.Invisible == false) { base.Draw(); } else { AfterImages.Draw(); } }
public virtual void Draw() { AfterImages.Draw(); var currentelement = AnimationManager.CurrentElement; if (currentelement == null) { return; } var sprite = SpriteManager.GetSprite(currentelement.SpriteId); if (sprite == null) { return; } var drawlocation = GetDrawLocation(); var drawoffset = Misc.GetOffset(Vector2.Zero, CurrentFacing, currentelement.Offset); SpriteManager.OverridePalette = CurrentPalette; var drawscale = CurrentScale; if (this is Character) { drawscale *= (this as Character).DrawScale; } var drawstate = SpriteManager.SetupDrawing(currentelement.SpriteId, drawlocation, drawoffset, drawscale, GetDrawFlip()); drawstate.Blending = Transparency == new Blending() ? currentelement.Blending : Transparency; drawstate.Rotation = AngleDraw ? Misc.FaceScalar(CurrentFacing, -DrawingAngle) : 0; PaletteFx.SetShader(drawstate.ShaderParameters); drawstate.Use(); }