private void createDisplacementTexture() { this.DisplacementTexture = new RenderTexture((int)this.RenderTexSize, (int)this.RenderTexSize, 0, RenderTextureFormat.ARGBHalf); this.DisplacementTexture.generateMips = false; this.DisplacementTexture.antiAliasing = 1; this.DisplacementTexture.filterMode = FilterMode.Point; this.OldRenderTexSize = this.RenderTexSize; if (this.DisplacementCamera) { this.DisplacementCamera.targetTexture = this.DisplacementTexture; } }