示例#1
0
 public static void ClearAffectedList()
 {
     foreach (GameObject go in AffectedParts)
     {
         go.GetComponent <ConnectionScanning>().enabled = false;
         go.GetComponent <MeshRenderer>().material      = UnaffectedMat;
         go.GetComponent <PartBehaviour>().enabled      = false;
         go.GetComponent <ConstantForce>().force        = Vector3.zero;
     }
     FreeParts.AddRange(AffectedParts);
     AffectedParts.Clear();
 }
示例#2
0
    public static void ClearAffectedList()
    {
        for (int i = AffectedParts.Count - 1; i >= 0; --i)
        {
            GameObject go = AffectedParts[i];

            if (go == null)
            {
                AffectedParts.RemoveAt(i);
                continue;
            }

            go.GetComponent <ConnectionScanning>().enabled = false;
            go.GetComponent <MeshRenderer>().material      = MaterialHolder.UnaffectedMat;
            go.GetComponent <PartBehaviour>().enabled      = false;
            go.GetComponent <ConstantForce>().force        = Vector3.zero;
        }
        FreeParts.AddRange(AffectedParts);
        AffectedParts.Clear();
    }