// Use this for initialization void Start() { if (aeroplaneController == null) { aeroplaneController = gameObject.GetComponent <AeroplaneController>(); } if (userControl == null) { userControl = gameObject.GetComponent <AeroplaneUserControl>(); } if (fogLayer == null) { fogLayer = gameObject.GetComponentInChildren <paragliderFogLayer>(); } GameObject ndp = new GameObject(); ndp.name = "next finish docking point"; nextDockingPoint = ndp.transform; nextDockingPoint.parent = transform.parent; if (rigi == null) { rigi = GetComponent <Rigidbody>(); } }
void Start() { aircraft = GetComponent <AeroplaneController>(); initPos = transform.position; initRot = transform.rotation; Restart(); }
void Awake() { // Set up the reference to the aeroplane controller. plane = GetComponent <AeroplaneController>(); // Add the audiosources and get the references. engineSoundSource = gameObject.AddComponent <AudioSource>(); windSoundSource = gameObject.AddComponent <AudioSource>(); // Assign clips to the audiosources. engineSoundSource.clip = engineSound; windSoundSource.clip = windSound; // Set the parameters of the audiosources. engineSoundSource.minDistance = advanced.engineMinDistance; engineSoundSource.maxDistance = advanced.engineMaxDistance; engineSoundSource.loop = true; engineSoundSource.dopplerLevel = advanced.engineDopplerLevel; windSoundSource.minDistance = advanced.windMinDistance; windSoundSource.maxDistance = advanced.windMaxDistance; windSoundSource.loop = true; windSoundSource.dopplerLevel = advanced.windDopplerLevel; // Start the sounds playing. engineSoundSource.Play(); windSoundSource.Play(); }
void Start() { m_Rigidbody = GetComponent <Rigidbody>(); m_Controller = GetComponent <AeroplaneController>(); m_NavAgent = GetComponent <PathFindingAgent>(); _startingPos = transform.position; }
void Awake () { // Set up the reference to the aeroplane controller. plane = GetComponent<AeroplaneController>(); // Add the audiosources and get the references. engineSoundSource = gameObject.AddComponent<AudioSource>(); windSoundSource = gameObject.AddComponent<AudioSource>(); // Assign clips to the audiosources. engineSoundSource.clip = engineSound; windSoundSource.clip = windSound; // Set the parameters of the audiosources. engineSoundSource.minDistance = advanced.engineMinDistance; engineSoundSource.maxDistance = advanced.engineMaxDistance; engineSoundSource.loop = true; engineSoundSource.dopplerLevel = advanced.engineDopplerLevel; windSoundSource.minDistance = advanced.windMinDistance; windSoundSource.maxDistance = advanced.windMaxDistance; windSoundSource.loop = true; windSoundSource.dopplerLevel = advanced.windDopplerLevel; // Start the sounds playing. engineSoundSource.Play(); windSoundSource.Play(); }
private void Start() { this.jet = this.FindAeroplaneParent(); this.system = base.GetComponent<ParticleSystem>(); this.originalLifetime = this.system.startLifetime; this.originalStartSize = this.system.startSize; this.originalStartColor = this.system.startColor; }
private void Start() { this.jet = this.FindAeroplaneParent(); this.system = base.GetComponent <ParticleSystem>(); this.originalLifetime = this.system.startLifetime; this.originalStartSize = this.system.startSize; this.originalStartColor = this.system.startColor; }
private bool takenOff; // Has the plane taken off yet // setup script properties void Awake () { // get the reference to the aeroplane controller, so we can send move input to it and read its current state. aeroplaneController = GetComponent<AeroplaneController>(); // pick a random perlin starting point for lateral wandering randomPerlin = Random.Range (0f, 100f); }
// setup script properties private void Awake() { // get the reference to the aeroplane controller, so we can send move input to it and read its current state. m_AeroplaneController = GetComponent <AeroplaneController>(); // pick a random perlin starting point for lateral wandering m_RandomPerlin = 0f; }
private const float RpmToDps = 60f; // For converting from revs per minute to degrees per second. void Awake() { // Set up the reference to the aeroplane controller. plane = GetComponent <AeroplaneController>(); // Set the propellor blur gameobject's parent to be the propellor. propellorBlur.parent = propellorModel; }
private const float RpmToDps = 60f; // For converting from revs per minute to degrees per second. void Awake () { // Set up the reference to the aeroplane controller. plane = GetComponent<AeroplaneController>(); // Set the propellor blur gameobject's parent to be the propellor. propellorBlur.parent = propellorModel; }
// Use this for initialization void Start() { airCraft = GameObject.Find("AircraftJet"); planeInfo = airCraft.GetComponent <AeroplaneController>(); rigid = GetComponent <Rigidbody>(); //Init(8, 3, 0); //Debug用 //Music.Play("Melt"); }
// Use this for initialization void Start() { pool = GameObject.FindGameObjectWithTag("BulletPool").GetComponent <ObjectPooling>(); audio = GetComponent <AudioSource>(); aeroplaneController = GetComponent <AeroplaneController> (); isFiringBullets = false; currentHealth = fullHealth; _renderers = GetComponentsInChildren <Renderer>(); }
/// <summary> /// /// </summary> void Awake() { view = PhotonView.Get(this); JetController = GetComponent<AeroplaneController>(); GController = FindObjectOfType<bl_GameController>(); if (!view.ObservedComponents.Contains(this)) { view.ObservedComponents.Add(this); } }
private void Start() { this.plane = base.GetComponent <AeroplaneController>(); AeroplaneControlSurfaceAnimator.ControlSurface[] array = this.controlSurfaces; for (int i = 0; i < array.Length; i++) { AeroplaneControlSurfaceAnimator.ControlSurface controlSurface = array[i]; controlSurface.originalLocalRotation = controlSurface.transform.localRotation; } }
/// <summary> /// /// </summary> void Awake() { view = PhotonView.Get(this); JetController = GetComponent <AeroplaneController>(); GController = FindObjectOfType <bl_GameController>(); if (!view.ObservedComponents.Contains(this)) { view.ObservedComponents.Add(this); } }
// Use this for initialization void Start() { CarController = GetComponent <CarController>(); CarUser = GetComponent <CarUserControl>(); CarAudio = GetComponent <CarAudio>(); VehicleMass = GetComponent <Rigidbody>(); AircraftController = GetComponent <AeroplaneController>(); AircraftUser = GetComponent <AeroplaneUserControl4Axis>(); AircraftAudio = GetComponent <AeroplaneAudio>(); }
private AeroplaneController plane; // Reference to the aeroplane controller. void Start() { // Get the reference to the aeroplane controller. plane = GetComponent<AeroplaneController>(); // Store the original local rotation of each surface, so we can rotate relative to this foreach (var surface in controlSurfaces) { surface.originalLocalRotation = surface.transform.localRotation; } }
// Use this for initialization void Start() { aircraftController = aircraft.GetComponent <AeroplaneController>(); normalFieldOfView = mainCamera.fieldOfView; normalMaxEnginePower = aircraftController.MaxEnginePower; bodyNomalMaterial = aircraftBody.GetComponentInChildren <MeshRenderer>().material; wingsNomalMaterial = aircraftWings.GetComponentInChildren <MeshRenderer>().material; }
private AeroplaneController plane; // Reference to the aeroplane controller. void Start() { // Get the reference to the aeroplane controller. plane = GetComponent <AeroplaneController>(); // Store the original local rotation of each surface, so we can rotate relative to this foreach (var surface in controlSurfaces) { surface.originalLocalRotation = surface.transform.localRotation; } }
private Color originalStartColor; // The original starting colout of the particle system // Use this for initialization void Start() { // get the aeroplane from the object hierarchy jet = FindAeroplaneParent(); // get the particle system ( it will be on the object as we have a require component set up system = GetComponent <ParticleSystem>(); // set the original properties from the particle system originalLifetime = system.startLifetime; originalStartSize = system.startSize; originalStartColor = system.startColor; }
private Color originalStartColor; // The original starting colout of the particle system // Use this for initialization void Start () { // get the aeroplane from the object hierarchy jet = FindAeroplaneParent(); // get the particle system ( it will be on the object as we have a require component set up system = GetComponent<ParticleSystem>(); // set the original properties from the particle system originalLifetime = system.startLifetime; originalStartSize = system.startSize; originalStartColor = system.startColor; }
private void Awake() { aeroplaneController = GetComponent <AeroplaneController>(); if (variableWing != null) { skinnedMeshRenderer[0] = variableWing.GetComponent <SkinnedMeshRenderer>(); skinnedMesh[0] = skinnedMeshRenderer[0].sharedMesh; } if (tailPlane != null) { skinnedMeshRenderer[1] = tailPlane.GetComponent <SkinnedMeshRenderer>(); skinnedMesh[1] = skinnedMeshRenderer[1].sharedMesh; } }
private AeroplaneController FindAeroplaneParent() { Transform transform = base.transform; while (transform != null) { AeroplaneController component = transform.GetComponent <AeroplaneController>(); if (!(component == null)) { return(component); } transform = transform.parent; } throw new Exception(" AeroplaneContoller not found in object hierarchy"); }
private void Awake() { this.plane = base.GetComponent<AeroplaneController>(); this.engineSoundSource = base.gameObject.AddComponent<AudioSource>(); this.windSoundSource = base.gameObject.AddComponent<AudioSource>(); this.engineSoundSource.clip = this.engineSound; this.windSoundSource.clip = this.windSound; this.engineSoundSource.minDistance = this.advanced.engineMinDistance; this.engineSoundSource.maxDistance = this.advanced.engineMaxDistance; this.engineSoundSource.loop = true; this.engineSoundSource.dopplerLevel = this.advanced.engineDopplerLevel; this.windSoundSource.minDistance = this.advanced.windMinDistance; this.windSoundSource.maxDistance = this.advanced.windMaxDistance; this.windSoundSource.loop = true; this.windSoundSource.dopplerLevel = this.advanced.windDopplerLevel; this.engineSoundSource.Play(); this.windSoundSource.Play(); }
/// <summary> /// /// </summary> void Awake() { view = PhotonView.Get(this); VehicleUI = FindObjectOfType <bl_VehicleUI>(); if (m_VehicleType == VehicleType.Car) { CarScript = GetComponent <CarController>(); } else if (m_VehicleType == VehicleType.Jet) { JetScript = GetComponent <AeroplaneController>(); m_Animator = GetComponent <Animator>(); } if (!view.ObservedComponents.Contains(this)) { view.ObservedComponents.Add(this); } }
private void Awake() { this.plane = base.GetComponent <AeroplaneController>(); this.engineSoundSource = base.gameObject.AddComponent <AudioSource>(); this.windSoundSource = base.gameObject.AddComponent <AudioSource>(); this.engineSoundSource.clip = this.engineSound; this.windSoundSource.clip = this.windSound; this.engineSoundSource.minDistance = this.advanced.engineMinDistance; this.engineSoundSource.maxDistance = this.advanced.engineMaxDistance; this.engineSoundSource.loop = true; this.engineSoundSource.dopplerLevel = this.advanced.engineDopplerLevel; this.windSoundSource.minDistance = this.advanced.windMinDistance; this.windSoundSource.maxDistance = this.advanced.windMaxDistance; this.windSoundSource.loop = true; this.windSoundSource.dopplerLevel = this.advanced.windDopplerLevel; this.engineSoundSource.Play(); this.windSoundSource.Play(); }
void Start() { stats = PlayerStats.instance; stats.curHealth = stats.maxHealth; _base = GameObject.FindGameObjectWithTag("Base"); m_Plane = GetComponent <AeroplaneController> (); InvokeRepeating("RegenHealth", 1f / stats.healthRegenRate, 1f / stats.healthRegenRate); if (statusIndicator != null) { statusIndicator.SetHealth(stats.curHealth, stats.maxHealth); } damageUI.GetComponent <Image>().enabled = false; GameMaster.gm.onToggleUpgradeMenu += onUpgradeMenuToggle; }
// Use this for initialization void Start() { // Set up the reference to the aeroplane controller. m_Aeroplane = GetComponent <AeroplaneController>(); /* Initialize a PXCMSenseManager instance */ sm = PXCMSenseManager.CreateInstance(); if (sm != null) { /* Enable hand tracking and configure the hand module */ pxcmStatus sts = sm.EnableHand(); if (sts == pxcmStatus.PXCM_STATUS_NO_ERROR) { /*init hand data structure*/ handData = new PXCMHandData.IHand[2]; /* Hand module interface instance */ hand = sm.QueryHand(); /* Hand data interface instance */ hand_data = hand.CreateOutput(); // Create hand configuration instance and configure hcfg = hand.CreateActiveConfiguration(); hcfg.EnableAllAlerts(); hcfg.SubscribeAlert(OnFiredAlert); hcfg.EnableNormalizedJoints(true); hcfg.ApplyChanges(); hcfg.Dispose(); /* Initialize the execution pipeline */ if (sm.Init() != pxcmStatus.PXCM_STATUS_NO_ERROR) { OnDisable(); } } } }
private void Awake() { this.aeroplaneController = base.GetComponent<AeroplaneController>(); this.randomPerlin = UnityEngine.Random.Range(0f, 100f); }
private void Awake() { this.plane = base.GetComponent<AeroplaneController>(); this.propellorBlur.parent = this.propellorModel; }
private void Awake() { // Set up the reference to the aeroplane controller. m_Aeroplane = GetComponent<AeroplaneController>(); }
private void Awake() { this.aeroplane = base.GetComponent <AeroplaneController>(); }
// Use this for initialization void Start() { plane = GetComponent <AeroplaneController>(); animator = GetComponent <Animator>(); }
private void Awake() { controller = GetComponent <AeroplaneController>(); }
void Start() { ac = GetComponent <AeroplaneController>(); }
private void Start() { this.plane = base.GetComponent <AeroplaneController>(); this.animator = base.GetComponent <Animator>(); }
// Use this for initialization void Start () { plane = GetComponent<AeroplaneController>(); animator = GetComponent<Animator>(); }
private void Awake() { isStarted = false; m_Aeroplane = GetComponent <AeroplaneController>(); }
// Use this for initialization void Start() { flightScript = GameObject.FindGameObjectWithTag("AircraftJet").GetComponent <AeroplaneController> (); initPos = transform.localPosition; movementMultiplier = -0.003333333f; }
// Use this for initialization void Start() { aeroPlaneController = airPlane.GetComponent <AeroplaneController>(); motionBlur = camera.GetComponent <MotionBlur>(); speedupsound = speedUp.GetComponent <AudioSource>(); }
private void Awake() { // Set up the reference to the airplane controller. _airplane = GetComponent <AeroplaneController>(); }