/// <summary> /// Initializes the line renderer. /// </summary> public void Start() { _lineRenderer = GetComponent <AdvancedLineRenderer>(); _lineRenderer.InitLineRenderer(); _lineRenderer.SetWidth(_lineWidth, _lineWidth); emObj = transform.parent.gameObject; }
protected void Initialize() { var simControllerObject = GameObject.Find("SimulationController"); if (simControllerObject) { simController = simControllerObject.GetComponent <SimulationController>(); } time = -width / 2; max_vertex = width / _stepSize; texture = new Texture2D(100, 100); InitTexture(); line_renderer = gameObject.AddComponent <AdvancedLineRenderer>(); line_renderer.SetWidth(_lineWidth, _lineWidth); line_renderer.SetMaterial(material); line_renderer.GenerateLightingData = true; line_renderer.InitLineRenderer(); }